aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.cpp
diff options
context:
space:
mode:
authorTravis Howell2004-07-10 23:32:31 +0000
committerTravis Howell2004-07-10 23:32:31 +0000
commitebafa060c65acd1c69f55a62879e5dfb050a2527 (patch)
treee1f34b44b057c82d043df97c971daede557e9edc /scumm/scumm.cpp
parent32335f0ea11f95ef54d2b18418fdafb01bd6d33c (diff)
downloadscummvm-rg350-ebafa060c65acd1c69f55a62879e5dfb050a2527.tar.gz
scummvm-rg350-ebafa060c65acd1c69f55a62879e5dfb050a2527.tar.bz2
scummvm-rg350-ebafa060c65acd1c69f55a62879e5dfb050a2527.zip
Always stop actor walkscript when required.
svn-id: r14184
Diffstat (limited to 'scumm/scumm.cpp')
-rw-r--r--scumm/scumm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.cpp b/scumm/scumm.cpp
index 6003e92f9d..a1bd2728ec 100644
--- a/scumm/scumm.cpp
+++ b/scumm/scumm.cpp
@@ -2222,7 +2222,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
getObjectXYPos(objectNr, x, y, dir);
a->putActor(x, y, _currentRoom);
a->setDirection(dir + 180);
- a->moving = 0;
+ a->stopActorMoving();
}
showActors();