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| author | Max Horn | 2003-02-08 01:27:21 +0000 | 
|---|---|---|
| committer | Max Horn | 2003-02-08 01:27:21 +0000 | 
| commit | 24cba45574285fbc8a24436f2b9211d314a68783 (patch) | |
| tree | 9c8974f679486ac0158e2a847fcff48f0175a74f /scumm/scumm.h | |
| parent | 5863805e2cc4fdb7da5903dbf58d1582d3a9f754 (diff) | |
| download | scummvm-rg350-24cba45574285fbc8a24436f2b9211d314a68783.tar.gz scummvm-rg350-24cba45574285fbc8a24436f2b9211d314a68783.tar.bz2 scummvm-rg350-24cba45574285fbc8a24436f2b9211d314a68783.zip | |
more access cleanup; also reorderd some method/function declarations in class Scumm
svn-id: r6593
Diffstat (limited to 'scumm/scumm.h')
| -rw-r--r-- | scumm/scumm.h | 89 | 
1 files changed, 44 insertions, 45 deletions
| diff --git a/scumm/scumm.h b/scumm/scumm.h index 65f6ed0f04..c59e6da487 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -242,9 +242,9 @@ public:  	VerbSlot *_verbs;  	ObjectData *_objs;  	ScummDebugger *_debugger; -	Bundle * _bundle; -	Timer * _timer; -	Sound * _sound; +	Bundle *_bundle; +	Timer *_timer; +	Sound *_sound;  	struct {  		byte mode[rtNumTypes]; @@ -272,39 +272,49 @@ public:  		int16 x, y;  	} mouse; -	/* Init functions, etc */ -	byte _fastMode; - -	/* Scumm main loop */ - -	void mainRun(); +	// Constructor / Destructor +	Scumm(GameDetector *detector, OSystem *syst); +	virtual ~Scumm(); +	// Init functions  	void scummInit(); -	int scummLoop(int delta);  	void initScummVars(); +	virtual void setupScummVars(); +	// Startup functions +	void main(); +	void parseCommandLine(int argc, char **argv); +	void showHelpAndExit(); +	bool detectGame();  	void launch(); - -	Scumm(GameDetector *detector, OSystem *syst); -	virtual ~Scumm(); -  	void go(); +	// Scumm main loop +	void mainRun(); +	int scummLoop(int delta); +	 +	// Event handling  	void waitForTimer(int msec_delay); +	void processKbd(); +	int checkKeyHit(); +	void convertKeysToClicks(); +	int getKeyInput(); +	// Misc utility functions +	void checkRange(int max, int min, int no, const char *str); +	const char *getExeName() const { return _exe_name; } +	const char *getGameDataPath() const { return _gameDataPath; } + +	// Cursor/palette  	void updateCursor();  	void animateCursor();  	void updatePalette();  	/* _insane vars */ -  	int _smushFrameRate;  	bool _insaneState;  	bool _videoFinished; -	const char *getExeName() const { return _exe_name; } -	const char *getGameDataPath() const { return _gameDataPath; } -  	void pauseGame(bool user);  	void shutDown(int i);  	void setOptions(void); @@ -324,18 +334,8 @@ public:  	void optionsDialog();  	char displayError(bool showCancel, const char *message, ...); -	// Misc startup/event functions -	void main(); -	void parseCommandLine(int argc, char **argv); -	void showHelpAndExit(); -	bool detectGame(); -	void processKbd(); - -	int checkKeyHit(); -	void convertKeysToClicks(); -  protected: -	int keyScriptKey, keyScriptNo; +	byte _fastMode;  	/* Random number generation */  	RandomSource _rnd; @@ -392,12 +392,9 @@ protected:  	bool _dumpScripts;  	uint16 _debugMode, _soundCardType; -public:  	/* Not sure where this stuff goes */  	uint16 _language; -	byte isMaskActiveAt(int l, int t, int r, int b, byte *mem);  	void startScene(int room, Actor *a, int b); -	virtual void setupScummVars();  	byte *_objectOwnerTable, *_objectRoomTable, *_objectStateTable;  	ObjectIDMap _objectIDMap;  	byte _numObjectsInRoom; @@ -408,8 +405,8 @@ public:  	/* GUI class */  	void drawString(int a); -	int getKeyInput(int a); +protected:  	/* Save/Load class - some of this may be GUI */  	byte _saveLoadFlag, _saveLoadSlot;  	uint32 _lastSaveTime; @@ -434,23 +431,25 @@ public:  	}  	void saveOrLoad(Serializer *s, uint32 savegameVersion); +public:  	bool getSavegameName(int slot, char *desc, SaveFileManager *mgr);  	void makeSavegameName(char *out, int slot, bool compatible);  	void saveLoadResource(Serializer *ser, int type, int index);  	void listSavegames(bool *marks, int num, SaveFileManager *mgr); +	 +	void requestSave(int slot, const char *name); +	void requestLoad(int slot); +protected:  	/* Heap and memory management */  	uint32 _maxHeapThreshold, _minHeapThreshold; -	void checkRange(int max, int min, int no, const char *str);  	void lock(int type, int i);  	void unlock(int type, int i);  	void heapClear(int mode);  	void unkHeapProc2(int a, int b); -protected:  	/* Script VM - should be in Script class */ -  	uint32 _localScriptList[NUM_LOCALSCRIPT];  	byte *_scriptPointer, *_scriptOrgPointer;  	byte _opcode, _numNestedScripts, _currentScript; @@ -458,6 +457,7 @@ protected:  	byte **_lastCodePtr;  	int _resultVarNumber, _scummStackPos;  	int _localParamList[16],  _scummStack[150]; +	int _keyScriptKey, _keyScriptNo;  	virtual void setupOpcodes() = 0;  	virtual void executeOpcode(int i) = 0; @@ -634,10 +634,6 @@ public:  	byte *getOBCDFromObject(int obj);	  	int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f); -	/* Should be in Costume class */ -	void cost_decodeData(Actor *a, int frame, uint usemask); -	int cost_frameToAnim(Actor *a, int frame); -  protected:  	/* Should be in Verb class */ @@ -683,20 +679,21 @@ public:  	SentenceTab _sentence[6];  	StringTab _string[6];  	void actorTalk(); -	void stopTalk();	 - -	/* Akos Class */ +	void stopTalk(); +	 +	// Costume class +	void cost_decodeData(Actor *a, int frame, uint usemask); +	int cost_frameToAnim(Actor *a, int frame); +	// Akos Class  	bool akos_increaseAnims(byte *akos, Actor *a);  	bool akos_increaseAnim(Actor *a, int i, byte *aksq, uint16 *akfo, int numakfo); -  	void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);  	bool akos_compare(int a, int b, byte cmd);  	void akos_decodeData(Actor *a, int frame, uint usemask);  	int akos_frameToAnim(Actor *a, int frame);  	bool akos_hasManyDirections(Actor *a); -  	/* Should be in Graphics class? */  	uint16 _screenB, _screenH;  	int _scrHeight, _scrWidth, _realHeight, _realWidth; @@ -796,6 +793,8 @@ public:  	VirtScreen *findVirtScreen(int y);  	void setVirtscreenDirty(VirtScreen *vs, int left, int top, int right, int bottom); +	byte isMaskActiveAt(int l, int t, int r, int b, byte *mem); +  	void drawFlashlight();  	void fadeIn(int effect); | 
