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authorTravis Howell2004-07-25 09:21:58 +0000
committerTravis Howell2004-07-25 09:21:58 +0000
commit290d73ea0b8cbde721a693dd4f7e858cdf34e920 (patch)
tree777cca4797082dddccb056db53eec48b37be467c /scumm/scumm.h
parentce620d17fd46a4187bc7b0287410e2b926826b43 (diff)
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Sam & Max doesn't need separate palette, just uses _shadowPalette.
svn-id: r14323
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 84b9100de0..b724b4ec55 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -877,7 +877,7 @@ protected:
void initBGBuffers(int height);
void initCycl(const byte *ptr); // Color cycle
- void createSpecialPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
+ void setupShadowPalette(int16 a, int16 b, int16 c, int16 d, int16 e, int16 colorMin, int16 colorMax);
void drawObject(int obj, int arg);
void drawRoomObjects(int arg);