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authorTravis Howell2004-08-22 07:22:03 +0000
committerTravis Howell2004-08-22 07:22:03 +0000
commit4e2d3af64622098ac97b154ccc0458f83ca8b9c1 (patch)
tree9e53e528be2e7bf3a58ed9f45e48665b4b94bd91 /scumm/scumm.h
parent312200f5309e49a83ebfeb9f1fde057dd093e471 (diff)
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Original games used blastTextQueue size of 50.
Hack no longer required. svn-id: r14673
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index a577de5d94..feeeae10b3 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -991,7 +991,7 @@ protected:
BlastObject _blastObjectQueue[128];
int _blastTextQueuePos;
- BlastText _blastTextQueue[35]; // FIXME - how many blast texts can there be at once? The Dig needs 33 for its end credits.
+ BlastText _blastTextQueue[50];
void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
void drawBlastTexts();