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author | Travis Howell | 2004-08-22 07:22:03 +0000 |
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committer | Travis Howell | 2004-08-22 07:22:03 +0000 |
commit | 4e2d3af64622098ac97b154ccc0458f83ca8b9c1 (patch) | |
tree | 9e53e528be2e7bf3a58ed9f45e48665b4b94bd91 /scumm/scumm.h | |
parent | 312200f5309e49a83ebfeb9f1fde057dd093e471 (diff) | |
download | scummvm-rg350-4e2d3af64622098ac97b154ccc0458f83ca8b9c1.tar.gz scummvm-rg350-4e2d3af64622098ac97b154ccc0458f83ca8b9c1.tar.bz2 scummvm-rg350-4e2d3af64622098ac97b154ccc0458f83ca8b9c1.zip |
Original games used blastTextQueue size of 50.
Hack no longer required.
svn-id: r14673
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index a577de5d94..feeeae10b3 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -991,7 +991,7 @@ protected: BlastObject _blastObjectQueue[128]; int _blastTextQueuePos; - BlastText _blastTextQueue[35]; // FIXME - how many blast texts can there be at once? The Dig needs 33 for its end credits. + BlastText _blastTextQueue[50]; void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center); void drawBlastTexts(); |