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authorTravis Howell2003-12-30 05:39:57 +0000
committerTravis Howell2003-12-30 05:39:57 +0000
commit55e02b5b54fc498ebbb56b3294163fe5b1a27238 (patch)
treee2c74f7a545ec31960e02adf9a3612822a1b3fea /scumm/scumm.h
parentb51d271cc63a9c67703b6f2404a6b20ee88b82ea (diff)
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Give HE games their own IDs.
Add hack to allow puttputt to work for now. Increase _drawObjectQue[] for law mower mini game in puttputt svn-id: r12026
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index d14d07f48d..ae33c3a2ac 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -191,6 +191,8 @@ enum ScummGameId {
GID_ZAK,
GID_PUTTPUTT,
GID_PUTTDEMO,
+ GID_PUTTMOON,
+ GID_FBEAR,
GID_PJSDEMO,
GID_MONKEY_SEGA
};
@@ -911,7 +913,7 @@ protected:
void removeBlastObject(BlastObject *eo);
int _drawObjectQueNr;
- byte _drawObjectQue[200];
+ byte _drawObjectQue[700];
byte _palManipStart, _palManipEnd;
uint16 _palManipCounter;
byte *_palManipPalette;