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authorEugene Sandulenko2003-12-06 05:47:24 +0000
committerEugene Sandulenko2003-12-06 05:47:24 +0000
commit578d2efa773267b52768f8d8fed8020df0a194e3 (patch)
treecf0cfffcc7267f4f49195a69b1d9ad42d8c069b0 /scumm/scumm.h
parente600b3081f7393a9ca7669763b7931b9181f1fd9 (diff)
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Preliminary support for FT INSANE is added. To enable the code define
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index eee621be66..f67e0f1bb0 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -45,6 +45,7 @@ class BaseCostumeRenderer;
class CharsetRenderer;
class IMuse;
class IMuseDigital;
+class Insane;
class MusicEngine;
class ScummEngine;
class ScummDebugger;
@@ -257,6 +258,7 @@ struct LangIndexNode {
class ScummEngine : public Engine {
friend class ScummDebugger;
friend class SmushPlayer;
+ friend class Insane;
void errorString(const char *buf_input, char *buf_output);
public:
/* Put often used variables at the top.
@@ -970,6 +972,11 @@ protected:
public:
bool _silentDigitalImuse, _noDigitalSamples;
+#ifdef INSANE
+public:
+ Insane *_insane;
+#endif
+
public:
uint16 _extraBoxFlags[65];