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author | Eugene Sandulenko | 2004-06-29 12:10:08 +0000 |
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committer | Eugene Sandulenko | 2004-06-29 12:10:08 +0000 |
commit | 74bf51d3d6c2a39ce7243abd4aab213f0a872e42 (patch) | |
tree | a67ab9dbe0b428287a16a5c3a438b26a764aa95b /scumm/scumm.h | |
parent | 2c687d3388261e3ed3a4b14721f1d23e0a735607 (diff) | |
download | scummvm-rg350-74bf51d3d6c2a39ce7243abd4aab213f0a872e42.tar.gz scummvm-rg350-74bf51d3d6c2a39ce7243abd4aab213f0a872e42.tar.bz2 scummvm-rg350-74bf51d3d6c2a39ce7243abd4aab213f0a872e42.zip |
Implement game detection based on MD5s. This lets us avoid multiple GIDs
for different versions of HE games. Right now there is just one game, but
more to follow.
svn-id: r14124
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index ec8286b233..cd77f2cb7e 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -108,6 +108,7 @@ enum GameFeatures { GF_NO_SCALING = 1 << 12, GF_FEW_LOCALS = 1 << 13, GF_HUMONGOUS = 1 << 14, + GF_MULTIPLE_VERSIONS = 1 << 15, GF_FMTOWNS = 1 << 17, GF_AMIGA = 1 << 18, |