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author | James Brown | 2003-01-02 10:36:17 +0000 |
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committer | James Brown | 2003-01-02 10:36:17 +0000 |
commit | 9df455ce380f4a7389ca093dfd619761c3bea046 (patch) | |
tree | dd539999845c443a135ed04370e1ca22342cbc7f /scumm/scumm.h | |
parent | 3c3c5bb57467d4bcef2c71c923dd9cacc49217f2 (diff) | |
download | scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.tar.gz scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.tar.bz2 scummvm-rg350-9df455ce380f4a7389ca093dfd619761c3bea046.zip |
Plop in some better disk switching code for CMI - I have no idea how well this will work transitioning from a disk1 room to a disk2
room in-game, but it works for bootparams and saved games..
svn-id: r6322
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 716d94927f..edd0c67d77 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -321,7 +321,7 @@ public: void pauseDialog(); void saveloadDialog(); void optionsDialog(); - void displayError(const char *message, ...); + char displayError(bool showCancel, const char *message, ...); // Misc startup/event functions void main(); @@ -512,7 +512,7 @@ public: void closeRoom(); void deleteRoomOffsets(); void readRoomsOffsets(); - void askForDisk(const char *filename); + void askForDisk(const char *filename, int disknum); bool openResourceFile(const char *filename); void loadPtrToResource(int type, int i, byte *ptr); void readResTypeList(int id, uint32 tag, const char *name); |