aboutsummaryrefslogtreecommitdiff
path: root/scumm/scumm.h
diff options
context:
space:
mode:
authorTorbjörn Andersson2003-09-04 11:33:46 +0000
committerTorbjörn Andersson2003-09-04 11:33:46 +0000
commitaa3687c527355ee3eccbc96d746124a825738811 (patch)
treef90978d8cd57188c1668024e886b7f22bf49a163 /scumm/scumm.h
parent9729256b2be86a9a7132b7672e80df434058f398 (diff)
downloadscummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.tar.gz
scummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.tar.bz2
scummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.zip
Gave the "monkey" target the same sound flags as the "monkey1" target. At
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991
Diffstat (limited to 'scumm/scumm.h')
0 files changed, 0 insertions, 0 deletions