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author | Torbjörn Andersson | 2003-09-04 11:33:46 +0000 |
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committer | Torbjörn Andersson | 2003-09-04 11:33:46 +0000 |
commit | aa3687c527355ee3eccbc96d746124a825738811 (patch) | |
tree | f90978d8cd57188c1668024e886b7f22bf49a163 /scumm/scumm.h | |
parent | 9729256b2be86a9a7132b7672e80df434058f398 (diff) | |
download | scummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.tar.gz scummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.tar.bz2 scummvm-rg350-aa3687c527355ee3eccbc96d746124a825738811.zip |
Gave the "monkey" target the same sound flags as the "monkey1" target. At
least I think they refer to the same game, just with differently named data
files. This should fix bug #800378 ("MI1: no adlib with monkey target
(regression)").
Should the same change be made to the "game" (Monkey Island 1, SegaCD
version) target, or is that one too different?
svn-id: r9991
Diffstat (limited to 'scumm/scumm.h')
0 files changed, 0 insertions, 0 deletions