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author | James Brown | 2004-01-16 10:45:56 +0000 |
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committer | James Brown | 2004-01-16 10:45:56 +0000 |
commit | ac5b7036c28a4137d4b7af7385d97e6e485f0767 (patch) | |
tree | b9453259912d5f2c462d8107280ef83303e5fd14 /scumm/scumm.h | |
parent | bd3f51dfdfd563532a7cc228139dd60d8f6451a4 (diff) | |
download | scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.tar.gz scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.tar.bz2 scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.zip |
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 1c4545b2d7..af0110d60a 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -771,14 +771,16 @@ protected: public: /* Actor talking stuff */ - byte _actorToPrintStrFor; + byte _actorToPrintStrFor, _V1_talkingActor; int _sentenceNum; SentenceTab _sentence[NUM_SENTENCE]; StringTab _string[6]; int16 _talkDelay; void actorTalk(); void stopTalk(); - + int talkingActor(); // Wrapper around VAR_TALK_ACTOR for V1/V2 purposes + void talkingActor(int variable); + // Costume class void cost_decodeData(Actor *a, int frame, uint usemask); int cost_frameToAnim(Actor *a, int frame); |