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author | Travis Howell | 2004-08-01 13:57:00 +0000 |
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committer | Travis Howell | 2004-08-01 13:57:00 +0000 |
commit | d60973b05e9c607b46edaa45b56b86953d7d079d (patch) | |
tree | bae645298b3f647fe29ee8991ac1cc49812c0b2c /scumm/scumm.h | |
parent | ea694ffd68a5071fda937b3d23d6796c3abb3ba3 (diff) | |
download | scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.gz scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.tar.bz2 scummvm-rg350-d60973b05e9c607b46edaa45b56b86953d7d079d.zip |
HE games use different method to clear some arrays resources.
svn-id: r14423
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r-- | scumm/scumm.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index ec6317201c..a8ccc77eb4 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -443,6 +443,7 @@ protected: Actor *_actors; // Has _numActors elements + byte *_arraySlot; uint16 *_inventory; uint16 *_newNames; uint16 *_images; @@ -572,6 +573,7 @@ public: void runScript(int script, bool freezeResistant, bool recursive, int *lvarptr); void stopScript(int script); bool isScriptRunning(int script) const; // FIXME - should be protected, used by Sound::startTalkSound + void nukeArrays(int script); protected: void runObjectScript(int script, int entry, bool freezeResistant, bool recursive, int *vars, int slot = -1); |