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authorMax Horn2003-12-26 23:11:35 +0000
committerMax Horn2003-12-26 23:11:35 +0000
commite3e6bb3191f57179874447b4f264721a2bc8a128 (patch)
tree79599fadda78269c8031aae733574aff65194899 /scumm/scumm.h
parent706d2f1e5a978c507666f6669aa3e21fc095a82a (diff)
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got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h20
1 files changed, 3 insertions, 17 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index b489b6da41..deeeda0b8a 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -195,21 +195,6 @@ enum ScummGameId {
GID_MONKEY_SEGA
};
-#define _maxRooms res.num[rtRoom]
-#define _maxScripts res.num[rtScript]
-#define _maxCostumes res.num[rtCostume]
-#define _maxInventoryItems res.num[rtInventory]
-#define _maxCharsets res.num[rtCharset]
-#define _maxStrings res.num[rtString]
-#define _maxVerbs res.num[rtVerb]
-#define _maxActorNames res.num[rtActorName]
-#define _maxBuffer res.num[rtBuffer]
-#define _maxScaleTable res.num[rtScaleTable]
-#define _maxTemp res.num[rtTemp]
-#define _maxFLObject res.num[rtFlObject]
-#define _maxMatrixes res.num[rtMatrix]
-#define _maxBoxes res.num[rtBox]
-
#define _baseRooms res.address[rtRoom]
#define _baseScripts res.address[rtScript]
#define _baseInventoryItems res.address[rtInventory]
@@ -286,6 +271,7 @@ public:
/** Graphics manager */
Gdi gdi;
+protected:
/** Central resource data. */
struct {
byte mode[rtNumTypes];
@@ -298,7 +284,6 @@ public:
uint32 *roomoffs[rtNumTypes];
} res;
-protected:
VirtualMachineState vm;
public:
@@ -396,10 +381,11 @@ protected:
int _numVariables, _numBitVariables, _numLocalObjects;
int _numGlobalObjects, _numArray, _numVerbs, _numFlObject;
int _numInventory, _numRooms, _numScripts, _numSounds;
- int _numCharsets, _numNewNames, _numGlobalScripts;
+ int _numNewNames, _numGlobalScripts;
int _numActors;
public:
int _numCostumes; // FIXME - should be protected, used by Actor::remapActorPalette
+ int _numCharsets; // FIXME - should be protected, used by CharsetRenderer
int getNumSounds() const { return _numSounds; }
BaseCostumeRenderer* _costumeRenderer;