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authorMax Horn2002-09-19 23:49:38 +0000
committerMax Horn2002-09-19 23:49:38 +0000
commitfcfc72296ccf751d4900d05129cbefcc0823550b (patch)
treeba41b667a6dc68fbd9f3ac5aa526a359ac03b4df /scumm/scumm.h
parentf838473c25cba44a858a341558c34367fe1a44ea (diff)
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based on my findings for guifont, I changed string.cpp to read the char width table for OLD256 games! yippi! some more code cleanup, and marked two struct values as 'to be removed when savegame format changes'
svn-id: r4978
Diffstat (limited to 'scumm/scumm.h')
-rw-r--r--scumm/scumm.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h
index 334ffa124f..1b2342bf04 100644
--- a/scumm/scumm.h
+++ b/scumm/scumm.h
@@ -197,7 +197,7 @@ struct CharsetRenderer {
int _bufPos;
byte _unk12, _disableOffsX;
- byte *_ptr;
+ byte *_ptr; // FIXME: This field is *NOT* used - remove next time save game format changes
byte _unk2, _bpp;
byte _invNumBits;
uint32 _charOffs;
@@ -220,7 +220,7 @@ struct CharsetRenderer {
void drawBits();
void printChar(int chr);
void printCharOld(int chr);
- int getSpacing(char chr);
+ int getSpacing(char chr, byte *charset);
int getStringWidth(int a, byte *str, int pos);
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
};