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authorMax Horn2003-05-13 23:42:41 +0000
committerMax Horn2003-05-13 23:42:41 +0000
commit08f7ec192ea6694e2fc0ab0efb6bec5ef5a4b5d2 (patch)
tree07bcc328f550214473dc89f93310370be672d1e8 /scumm/scummvm.cpp
parent0ee0e7f6347def3b9b32f62f37584a3a19131913 (diff)
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NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 4c4ce18bdd..49f45aa1a3 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -232,7 +232,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_numCharsets = 0;
_numNewNames = 0;
_numGlobalScripts = 0;
- NUM_ACTORS = 0;
+ _numActors = 0;
_numCostumes = 0;
_audioNames = NULL;
_numAudioNames = 0;
@@ -683,8 +683,8 @@ void Scumm::scummInit() {
setupCursor();
// Allocate and Initialize actors
- _actors = new Actor[NUM_ACTORS];
- for (i = 1; i < NUM_ACTORS; i++) {
+ _actors = new Actor[_numActors];
+ for (i = 1; i < _numActors; i++) {
a = derefActor(i);
a->number = i;
a->initActorClass(this);
@@ -1110,7 +1110,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
clearEnqueue();
stopCycle(0);
- for (i = 1; i < NUM_ACTORS; i++) {
+ for (i = 1; i < _numActors; i++) {
at = derefActor(i);
at->hideActor();
}
@@ -1886,7 +1886,7 @@ Actor *Scumm::derefActor(int id) {
}
Actor *Scumm::derefActorSafe(int id, const char *errmsg) {
- if (id < 1 || id >= NUM_ACTORS) {
+ if (id < 1 || id >= _numActors) {
debug(2, "Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.",
id, errmsg, vm.slot[_curExecScript].number, _opcode);
return NULL;
@@ -2202,13 +2202,13 @@ void Scumm::launch() {
setupOpcodes();
if (_features & GF_AFTER_V8)
- NUM_ACTORS = 80;
+ _numActors = 80;
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
- NUM_ACTORS = 30;
+ _numActors = 30;
else if (_gameId == GID_MANIAC)
- NUM_ACTORS = 24; // Temporary (?) hack to get to the character selection screen
+ _numActors = 24;
else
- NUM_ACTORS = 13;
+ _numActors = 13;
if (_features & GF_AFTER_V7)
OF_OWNER_ROOM = 0xFF;