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| author | Max Horn | 2003-05-13 23:42:41 +0000 |
|---|---|---|
| committer | Max Horn | 2003-05-13 23:42:41 +0000 |
| commit | 08f7ec192ea6694e2fc0ab0efb6bec5ef5a4b5d2 (patch) | |
| tree | 07bcc328f550214473dc89f93310370be672d1e8 /scumm/scummvm.cpp | |
| parent | 0ee0e7f6347def3b9b32f62f37584a3a19131913 (diff) | |
| download | scummvm-rg350-08f7ec192ea6694e2fc0ab0efb6bec5ef5a4b5d2.tar.gz scummvm-rg350-08f7ec192ea6694e2fc0ab0efb6bec5ef5a4b5d2.tar.bz2 scummvm-rg350-08f7ec192ea6694e2fc0ab0efb6bec5ef5a4b5d2.zip | |
NUM_ACTORS -> _numActors (for consistency)
svn-id: r7489
Diffstat (limited to 'scumm/scummvm.cpp')
| -rw-r--r-- | scumm/scummvm.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 4c4ce18bdd..49f45aa1a3 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -232,7 +232,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst) _numCharsets = 0; _numNewNames = 0; _numGlobalScripts = 0; - NUM_ACTORS = 0; + _numActors = 0; _numCostumes = 0; _audioNames = NULL; _numAudioNames = 0; @@ -683,8 +683,8 @@ void Scumm::scummInit() { setupCursor(); // Allocate and Initialize actors - _actors = new Actor[NUM_ACTORS]; - for (i = 1; i < NUM_ACTORS; i++) { + _actors = new Actor[_numActors]; + for (i = 1; i < _numActors; i++) { a = derefActor(i); a->number = i; a->initActorClass(this); @@ -1110,7 +1110,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) { clearEnqueue(); stopCycle(0); - for (i = 1; i < NUM_ACTORS; i++) { + for (i = 1; i < _numActors; i++) { at = derefActor(i); at->hideActor(); } @@ -1886,7 +1886,7 @@ Actor *Scumm::derefActor(int id) { } Actor *Scumm::derefActorSafe(int id, const char *errmsg) { - if (id < 1 || id >= NUM_ACTORS) { + if (id < 1 || id >= _numActors) { debug(2, "Invalid actor %d in %s (script %d, opcode 0x%x) - This is potentially a BIG problem.", id, errmsg, vm.slot[_curExecScript].number, _opcode); return NULL; @@ -2202,13 +2202,13 @@ void Scumm::launch() { setupOpcodes(); if (_features & GF_AFTER_V8) - NUM_ACTORS = 80; + _numActors = 80; else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) - NUM_ACTORS = 30; + _numActors = 30; else if (_gameId == GID_MANIAC) - NUM_ACTORS = 24; // Temporary (?) hack to get to the character selection screen + _numActors = 24; else - NUM_ACTORS = 13; + _numActors = 13; if (_features & GF_AFTER_V7) OF_OWNER_ROOM = 0xFF; |
