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authorJames Brown2003-01-02 08:39:33 +0000
committerJames Brown2003-01-02 08:39:33 +0000
commit3c3c5bb57467d4bcef2c71c923dd9cacc49217f2 (patch)
tree4e0db262d1c9d7ae8b3c92af13d47af9f1c135d0 /scumm/scummvm.cpp
parent50b3e798b6b9138e6bcde1fe8ea305ab66107c3d (diff)
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implement temporary state saving for CMI
svn-id: r6321
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp15
1 files changed, 9 insertions, 6 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index e89a520f02..7299b046e0 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -445,6 +445,7 @@ int Scumm::scummLoop(int delta)
_saveLoadCompatible = false;
}
+ _vars[VAR_GAME_LOADED] = 0;
if (_saveLoadFlag) {
bool success;
const char *errMsg = "Succesfully saved game state to file:\n\n%s";
@@ -454,16 +455,19 @@ int Scumm::scummLoop(int delta)
success = saveState(_saveLoadSlot, _saveLoadCompatible);
if (!success)
errMsg = "Failed to save game state to file:\n\n%s";
- // Ender: Disabled for small_header games, as
- // can overwrite game variables (eg, Zak256 cashcards)
- if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
+
+ // Ender: Disabled for small_header games, as can overwrite game
+ // variables (eg, Zak256 cashcard values). Temp disabled for V8
+ // because of odd timing issue with scripts and the variable reset
+ if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8))
_vars[VAR_GAME_LOADED] = 201;
} else {
success = loadState(_saveLoadSlot, _saveLoadCompatible);
if (!success)
errMsg = "Failed to load game state from file:\n\n%s";
- // Ender: Disabled for small_header games, as
- // can overwrite game variables (eg, Zak256 cashcards)
+
+ // Ender: Disabled for small_header games, as can overwrite game
+ // variables (eg, Zak256 cashcard values).
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
_vars[VAR_GAME_LOADED] = 203;
}
@@ -1569,7 +1573,6 @@ void Scumm::mainRun()
int new_time;
for(;;) {
-
updatePalette();
_system->update_screen();