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authorTravis Howell2003-09-24 06:56:30 +0000
committerTravis Howell2003-09-24 06:56:30 +0000
commit4a62eb3e3b75944bca5af3bbab9e05dfecd77dcd (patch)
treefcd1210b4b896122ade69adf498a7054e23cd8d4 /scumm/scummvm.cpp
parent09a01e4cbeada86167d83608cd0dcd77d7a0168f (diff)
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More Amiga V2/V3 sound updates from _Q_:
1. A Player_MOD class, basically acts as a simplified mixer that mixes at 60Hz intervals (or whatever interval you specify), this gives smooth music playback in player_v3a 2. Some changes to player_v3a as a result of #1, including reduced music volume 3. player_v2a, and the necessary additions to scummvm.cpp/scumm.h svn-id: r10392
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 4831260dce..6ca8325896 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -44,6 +44,7 @@
#include "scumm/object.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
+#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
@@ -719,10 +720,13 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_imuse = NULL;
_imuseDigital = NULL;
_playerV2 = NULL;
+ _playerV2A = NULL;
_playerV3A = NULL;
_musicEngine = NULL;
if (_features & GF_DIGI_IMUSE) {
_musicEngine = _imuseDigital = new IMuseDigital(this);
+ } else if ((_features & GF_AMIGA) && (_version == 2)) {
+ _musicEngine = _playerV2A = new Player_V2A(this);
} else if ((_features & GF_AMIGA) && (_version == 3)) {
_musicEngine = _playerV3A = new Player_V3A(this);
} else if ((_features & GF_AMIGA) && (_version < 5)) {
@@ -1329,6 +1333,8 @@ int Scumm::scummLoop(int delta) {
// Covered automatically by the Sound class
} else if (_playerV2) {
VAR(VAR_MUSIC_TIMER) = _playerV2->getMusicTimer();
+ } else if (_playerV2A) {
+ VAR(VAR_MUSIC_TIMER) = _playerV2A->getMusicTimer();
} else if (_playerV3A) {
VAR(VAR_MUSIC_TIMER) = _playerV3A->getMusicTimer();
} else if (_imuse) {