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author | Max Horn | 2003-05-03 21:15:24 +0000 |
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committer | Max Horn | 2003-05-03 21:15:24 +0000 |
commit | 6eaf1af89784096988de1a4bd2c8a11fc12a9e49 (patch) | |
tree | 280d900913b1f4b6588596c5ba4cb5e56d3a94ee /scumm/scummvm.cpp | |
parent | 9466a5dcef440baaa17139b30bafe297b9313276 (diff) | |
download | scummvm-rg350-6eaf1af89784096988de1a4bd2c8a11fc12a9e49.tar.gz scummvm-rg350-6eaf1af89784096988de1a4bd2c8a11fc12a9e49.tar.bz2 scummvm-rg350-6eaf1af89784096988de1a4bd2c8a11fc12a9e49.zip |
temporary (?) hack for Maniac Mansion, to get to the first screen (thanks to segra)
svn-id: r7291
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index afdf493cb8..2872f1b409 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2066,6 +2066,8 @@ void Scumm::launch() { NUM_ACTORS = 80; else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) NUM_ACTORS = 30; + else if (_gameId == GID_MANIAC) + NUM_ACTORS = 24; // Temporary (?) hack to get to the character selection screen else NUM_ACTORS = 13; |