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authorMax Horn2003-05-08 15:48:50 +0000
committerMax Horn2003-05-08 15:48:50 +0000
commit98881c3a6a513c27a06e596c29e0b40b355844f6 (patch)
treea6ddbd3a2e3aa483bae3d82e63fa2ccb6fc40f13 /scumm/scummvm.cpp
parent6ab104cc3ca433b672318b3e9bde26f7e882940c (diff)
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp270
1 files changed, 193 insertions, 77 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 234a827064..548fecc87a 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -215,7 +215,7 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_inventory = NULL;
_arrays = NULL;
_newNames = NULL;
- _vars = NULL;
+ _scummVars = NULL;
_varwatch = 0;
_bitVars = NULL;
_numVariables = 0;
@@ -396,6 +396,121 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
_languageStrCount = 0;
memset(_transText,0,sizeof(_transText));
+ //
+ // Init all VARS to 0xFF
+ //
+ VAR_LANGUAGE = 0xFF;
+ VAR_KEYPRESS = 0xFF;
+ VAR_EGO = 0xFF;
+ VAR_CAMERA_POS_X = 0xFF;
+ VAR_HAVE_MSG = 0xFF;
+ VAR_ROOM = 0xFF;
+ VAR_OVERRIDE = 0xFF;
+ VAR_MACHINE_SPEED = 0xFF;
+ VAR_ME = 0xFF;
+ VAR_NUM_ACTOR = 0xFF;
+ VAR_CURRENT_LIGHTS = 0xFF;
+ VAR_CURRENTDRIVE = 0xFF; // How about merging this with VAR_CURRENTDISK?
+ VAR_CURRENTDISK = 0xFF;
+ VAR_TMR_1 = 0xFF;
+ VAR_TMR_2 = 0xFF;
+ VAR_TMR_3 = 0xFF;
+ VAR_MUSIC_TIMER = 0xFF;
+ VAR_ACTOR_RANGE_MIN = 0xFF;
+ VAR_ACTOR_RANGE_MAX = 0xFF;
+ VAR_CAMERA_MIN_X = 0xFF;
+ VAR_CAMERA_MAX_X = 0xFF;
+ VAR_TIMER_NEXT = 0xFF;
+ VAR_VIRT_MOUSE_X = 0xFF;
+ VAR_VIRT_MOUSE_Y = 0xFF;
+ VAR_ROOM_RESOURCE = 0xFF;
+ VAR_LAST_SOUND = 0xFF;
+ VAR_CUTSCENEEXIT_KEY = 0xFF;
+ VAR_OPTIONS_KEY = 0xFF;
+ VAR_TALK_ACTOR = 0xFF;
+ VAR_CAMERA_FAST_X = 0xFF;
+ VAR_SCROLL_SCRIPT = 0xFF;
+ VAR_ENTRY_SCRIPT = 0xFF;
+ VAR_ENTRY_SCRIPT2 = 0xFF;
+ VAR_EXIT_SCRIPT = 0xFF;
+ VAR_EXIT_SCRIPT2 = 0xFF;
+ VAR_VERB_SCRIPT = 0xFF;
+ VAR_SENTENCE_SCRIPT = 0xFF;
+ VAR_HOOK_SCRIPT = 0xFF;
+ VAR_CUTSCENE_START_SCRIPT = 0xFF;
+ VAR_CUTSCENE_END_SCRIPT = 0xFF;
+ VAR_CHARINC = 0xFF;
+ VAR_WALKTO_OBJ = 0xFF;
+ VAR_DEBUGMODE = 0xFF;
+ VAR_HEAPSPACE = 0xFF;
+ VAR_RESTART_KEY = 0xFF;
+ VAR_PAUSE_KEY = 0xFF;
+ VAR_MOUSE_X = 0xFF;
+ VAR_MOUSE_Y = 0xFF;
+ VAR_TIMER = 0xFF;
+ VAR_TMR_4 = 0xFF;
+ VAR_SOUNDCARD = 0xFF;
+ VAR_VIDEOMODE = 0xFF;
+ VAR_SAVELOADDIALOG_KEY = 0xFF;
+ VAR_FIXEDDISK = 0xFF;
+ VAR_CURSORSTATE = 0xFF;
+ VAR_USERPUT = 0xFF;
+ VAR_SOUNDRESULT = 0xFF;
+ VAR_TALKSTOP_KEY = 0xFF;
+ VAR_59 = 0xFF;
+
+ VAR_SOUNDPARAM = 0xFF;
+ VAR_SOUNDPARAM2 = 0xFF;
+ VAR_SOUNDPARAM3 = 0xFF;
+ VAR_MOUSEPRESENT = 0xFF;
+ VAR_PERFORMANCE_1 = 0xFF;
+ VAR_PERFORMANCE_2 = 0xFF;
+ VAR_ROOM_FLAG = 0xFF;
+ VAR_GAME_LOADED = 0xFF;
+ VAR_NEW_ROOM = 0xFF;
+ VAR_VERSION = 0xFF;
+
+ VAR_V5_TALK_STRING_Y = 0xFF;
+
+ VAR_V6_SCREEN_WIDTH = 0xFF;
+ VAR_V6_SCREEN_HEIGHT = 0xFF;
+ VAR_V6_EMSSPACE = 0xFF;
+ VAR_V6_RANDOM_NR = 0xFF;
+
+ VAR_STRING2DRAW = 0xFF;
+ VAR_CAMERA_POS_Y = 0xFF;
+
+ VAR_CAMERA_MIN_Y = 0xFF;
+ VAR_CAMERA_MAX_Y = 0xFF;
+ VAR_CAMERA_THRESHOLD_X = 0xFF;
+ VAR_CAMERA_THRESHOLD_Y = 0xFF;
+ VAR_CAMERA_SPEED_X = 0xFF;
+ VAR_CAMERA_SPEED_Y = 0xFF;
+ VAR_CAMERA_ACCEL_X = 0xFF;
+ VAR_CAMERA_ACCEL_Y = 0xFF;
+
+ VAR_CAMERA_DEST_X = 0xFF;
+
+ VAR_CAMERA_DEST_Y = 0xFF;
+
+ VAR_CAMERA_FOLLOWED_ACTOR = 0xFF;
+
+ VAR_LEFTBTN_DOWN = 0xFF;
+ VAR_RIGHTBTN_DOWN = 0xFF;
+ VAR_LEFTBTN_HOLD = 0xFF;
+ VAR_RIGHTBTN_HOLD = 0xFF;
+ VAR_MOUSE_BUTTONS = 0xFF;
+ VAR_MOUSE_HOLD = 0xFF;
+ VAR_UNK_SCRIPT = 0xFF;
+ VAR_UNK_SCRIPT_2 = 0xFF;
+
+ VAR_DEFAULT_TALK_DELAY = 0xFF;
+ VAR_CHARSET_MASK = 0xFF;
+
+ VAR_CUSTOMSCALETABLE = 0xFF;
+ VAR_V6_SOUNDMODE = 0xFF;
+
+
// Use g_scumm from error() ONLY
g_scumm = this;
@@ -672,39 +787,39 @@ void Scumm::scummInit() {
void Scumm::initScummVars() {
if (!(_features & GF_AFTER_V6))
- _vars[VAR_V5_TALK_STRING_Y] = -0x50;
+ VAR(VAR_V5_TALK_STRING_Y) = -0x50;
if (!(_features & GF_AFTER_V7)) {
- _vars[VAR_CURRENTDRIVE] = 0;
- _vars[VAR_FIXEDDISK] = true;
- _vars[VAR_SOUNDCARD] = 3;
- _vars[VAR_VIDEOMODE] = 0x13;
- _vars[VAR_HEAPSPACE] = 1400;
- _vars[VAR_MOUSEPRESENT] = true; // FIXME - used to be 0, but that seems odd?!?
+ VAR(VAR_CURRENTDRIVE) = 0;
+ VAR(VAR_FIXEDDISK) = true;
+ VAR(VAR_SOUNDCARD) = 3;
+ VAR(VAR_VIDEOMODE) = 0x13;
+ VAR(VAR_HEAPSPACE) = 1400;
+ VAR(VAR_MOUSEPRESENT) = true; // FIXME - used to be 0, but that seems odd?!?
// if (_features & GF_HUMONGOUS) // FIXME uncomment when XMI support is added
-// _vars[VAR_SOUNDPARAM] = 1; // soundblaster for music
+// VAR(VAR_SOUNDPARAM) = 1; // soundblaster for music
// else
- _vars[VAR_SOUNDPARAM] = 0;
- _vars[VAR_SOUNDPARAM2] = 0;
- _vars[VAR_SOUNDPARAM3] = 0;
+ VAR(VAR_SOUNDPARAM) = 0;
+ VAR(VAR_SOUNDPARAM2) = 0;
+ VAR(VAR_SOUNDPARAM3) = 0;
if (_features & GF_AFTER_V6)
- _vars[VAR_V6_EMSSPACE] = 10000;
+ VAR(VAR_V6_EMSSPACE) = 10000;
- _vars[VAR_59] = 3;
+ VAR(VAR_59) = 3;
// Setup light
- _vars[VAR_CURRENT_LIGHTS] = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
+ VAR(VAR_CURRENT_LIGHTS) = LIGHTMODE_actor_base | LIGHTMODE_actor_color | LIGHTMODE_screen;
} else {
- _vars[VAR_V6_EMSSPACE] = 10000;
+ VAR(VAR_V6_EMSSPACE) = 10000;
}
if (_features & GF_AFTER_V8) { // Fixme: How do we deal with non-cd installs?
- _vars[VAR_CURRENTDISK] = 1;
- _vars[VAR_LANGUAGE] = _language;
+ VAR(VAR_CURRENTDISK) = 1;
+ VAR(VAR_LANGUAGE) = _language;
}
- _vars[VAR_CHARINC] = 4;
- _vars[VAR_TALK_ACTOR] = 0;
+ VAR(VAR_CHARINC) = 4;
+ VAR(VAR_TALK_ACTOR) = 0;
}
void Scumm::checkRange(int max, int min, int no, const char *str) {
@@ -730,10 +845,10 @@ int Scumm::scummLoop(int delta) {
// that it will be in a different state each time you run the program.
_rnd.getRandomNumber(2);
- _vars[VAR_TMR_1] += delta;
- _vars[VAR_TMR_2] += delta;
- _vars[VAR_TMR_3] += delta;
- _vars[VAR_TMR_4] += delta;
+ VAR(VAR_TMR_1) += delta;
+ VAR(VAR_TMR_2) += delta;
+ VAR(VAR_TMR_3) += delta;
+ VAR(VAR_TMR_4) += delta;
if (delta > 15)
delta = 15;
@@ -753,17 +868,17 @@ int Scumm::scummLoop(int delta) {
processKbd();
if (_features & GF_AFTER_V7) {
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
- _vars[VAR_CAMERA_POS_Y] = camera._cur.y;
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
+ VAR(VAR_CAMERA_POS_Y) = camera._cur.y;
} else {
- _vars[VAR_CAMERA_POS_X] = camera._cur.x;
+ VAR(VAR_CAMERA_POS_X) = camera._cur.x;
}
- _vars[VAR_HAVE_MSG] = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
- _vars[VAR_VIRT_MOUSE_X] = _virtual_mouse_x;
- _vars[VAR_VIRT_MOUSE_Y] = _virtual_mouse_y;
- _vars[VAR_MOUSE_X] = mouse.x;
- _vars[VAR_MOUSE_Y] = mouse.y;
- _vars[VAR_DEBUGMODE] = _debugMode;
+ VAR(VAR_HAVE_MSG) = (_haveMsg == 0xFE) ? 0xFF : _haveMsg;
+ VAR(VAR_VIRT_MOUSE_X) = _virtual_mouse_x;
+ VAR(VAR_VIRT_MOUSE_Y) = _virtual_mouse_y;
+ VAR(VAR_MOUSE_X) = mouse.x;
+ VAR(VAR_MOUSE_Y) = mouse.y;
+ VAR(VAR_DEBUGMODE) = _debugMode;
if (_features & GF_AUDIOTRACKS) {
// Covered automatically by the Sound class
@@ -775,7 +890,7 @@ int Scumm::scummLoop(int delta) {
tempMusic += delta * 15; // Convert delta to milliseconds
if (tempMusic >= MUSIC_DELAY) {
tempMusic %= MUSIC_DELAY;
- _vars[VAR_MUSIC_TIMER] += 1;
+ VAR(VAR_MUSIC_TIMER) += 1;
}
}
@@ -788,7 +903,7 @@ int Scumm::scummLoop(int delta) {
}
if (!(_features & GF_SMALL_HEADER) && !(_features && GF_AFTER_V8))
- _vars[VAR_GAME_LOADED] = 0;
+ VAR(VAR_GAME_LOADED) = 0;
if (_saveLoadFlag) {
load_game:
bool success;
@@ -804,7 +919,7 @@ load_game:
// variables (eg, Zak256 cashcard values). Temp disabled for V8
// because of odd timing issue with scripts and the variable reset
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER) && !(_features & GF_AFTER_V8))
- _vars[VAR_GAME_LOADED] = 201;
+ VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveLoadCompatible);
if (!success)
@@ -813,7 +928,7 @@ load_game:
// Ender: Disabled for small_header games, as can overwrite game
// variables (eg, Zak256 cashcard values).
if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
- _vars[VAR_GAME_LOADED] = 203;
+ VAR(VAR_GAME_LOADED) = 203;
}
makeSavegameName(filename, _saveLoadSlot, _saveLoadCompatible);
@@ -885,8 +1000,9 @@ load_game:
setActorRedrawFlags(true, true);
resetActorBgs();
- if (!(_vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_screen) &&
- _vars[VAR_CURRENT_LIGHTS] & LIGHTMODE_flashlight) {
+ if (!(_features & GF_AFTER_V7) &&
+ !(VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_screen) &&
+ VAR(VAR_CURRENT_LIGHTS) & LIGHTMODE_flashlight) {
drawFlashlight();
setActorRedrawFlags(true, false);
}
@@ -931,8 +1047,8 @@ load_game:
/* show or hide mouse */
_system->show_mouse(_cursor.state > 0);
- _vars[VAR_TIMER] = 0;
- return _vars[VAR_TIMER_NEXT];
+ VAR(VAR_TIMER) = 0;
+ return VAR(VAR_TIMER_NEXT);
}
@@ -964,7 +1080,7 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
}
if (!(_features & GF_SMALL_HEADER)) // Disable for SH games. Overwrites
- _vars[VAR_NEW_ROOM] = room; // gamevars, eg Zak cashcards
+ VAR(VAR_NEW_ROOM) = room; // gamevars, eg Zak cashcards
runExitScript();
killScriptsAndResources();
@@ -985,20 +1101,20 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
clearDrawObjectQueue();
- _vars[VAR_ROOM] = room;
+ VAR(VAR_ROOM) = room;
_fullRedraw = true;
increaseResourceCounter();
_currentRoom = room;
- _vars[VAR_ROOM] = room;
+ VAR(VAR_ROOM) = room;
if (room >= 0x80 && !(_features & GF_AFTER_V7))
_roomResource = _resourceMapper[room & 0x7F];
else
_roomResource = room;
- _vars[VAR_ROOM_RESOURCE] = _roomResource;
+ VAR(VAR_ROOM_RESOURCE) = _roomResource;
if (room != 0)
ensureResourceLoaded(rtRoom, room);
@@ -1026,16 +1142,16 @@ void Scumm::startScene(int room, Actor * a, int objectNr) {
}
if (_features & GF_AFTER_V6) {
- _vars[VAR_V6_SCREEN_WIDTH] = _scrWidth;
- _vars[VAR_V6_SCREEN_HEIGHT] = _scrHeight;
+ VAR(VAR_V6_SCREEN_WIDTH) = _scrWidth;
+ VAR(VAR_V6_SCREEN_HEIGHT) = _scrHeight;
}
- _vars[VAR_CAMERA_MIN_X] = _realWidth / 2;
- _vars[VAR_CAMERA_MAX_X] = _scrWidth - (_realWidth / 2);
+ VAR(VAR_CAMERA_MIN_X) = _realWidth / 2;
+ VAR(VAR_CAMERA_MAX_X) = _scrWidth - (_realWidth / 2);
if (_features & GF_AFTER_V7) {
- _vars[VAR_CAMERA_MIN_Y] = _realHeight / 2;
- _vars[VAR_CAMERA_MAX_Y] = _scrHeight - (_realHeight / 2);
+ VAR(VAR_CAMERA_MIN_Y) = _realHeight / 2;
+ VAR(VAR_CAMERA_MAX_Y) = _scrHeight - (_realHeight / 2);
setCameraAt(_realWidth / 2, _realHeight / 2);
}
@@ -1578,7 +1694,7 @@ void Scumm::processKbd() {
if ((_features & GF_OLD256) || (_gameId == GID_CMI) || (_features & GF_OLD_BUNDLE)) /* FIXME: Support ingame screen */
saveloadkey = 319;
else
- saveloadkey = _vars[VAR_SAVELOADDIALOG_KEY];
+ saveloadkey = VAR(VAR_SAVELOADDIALOG_KEY);
_virtual_mouse_x = mouse.x + virtscr[0].xstart;
@@ -1608,33 +1724,33 @@ void Scumm::processKbd() {
return;
}
- if (_lastKeyHit == _vars[VAR_RESTART_KEY]) {
+ if (_lastKeyHit == VAR(VAR_RESTART_KEY)) {
warning("Restart not implemented");
// pauseGame(true);
return;
}
- if (_lastKeyHit == _vars[VAR_PAUSE_KEY]) {
+ if (_lastKeyHit == VAR(VAR_PAUSE_KEY)) {
pauseGame(true);
/* pause */
return;
}
- if (_lastKeyHit == _vars[VAR_CUTSCENEEXIT_KEY]) {
+ if (_lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) {
if (_insaneState) {
_videoFinished = true;
} else
exitCutscene();
} else if (_lastKeyHit == saveloadkey && _currentRoom != 0) {
if (_features & GF_AFTER_V7)
- runScript(_vars[VAR_UNK_SCRIPT], 0, 0, 0);
+ runScript(VAR(VAR_UNK_SCRIPT), 0, 0, 0);
saveloadDialog(); // Display NewGui
if (_features & GF_AFTER_V7)
- runScript(_vars[VAR_UNK_SCRIPT_2], 0, 0, 0);
+ runScript(VAR(VAR_UNK_SCRIPT_2), 0, 0, 0);
return;
- } else if (_lastKeyHit == _vars[VAR_TALKSTOP_KEY]) {
+ } else if (_lastKeyHit == VAR(VAR_TALKSTOP_KEY)) {
_talkDelay = 0;
if (_sound->_sfxMode & 2)
stopTalk();
@@ -1659,13 +1775,13 @@ void Scumm::processKbd() {
if (_defaultTalkDelay > 90)
_defaultTalkDelay = 90;
- _vars[VAR_CHARINC] = _defaultTalkDelay / 20;
+ VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
} else if (_lastKeyHit == '+') { // + text speed up
_defaultTalkDelay -= 5;
if (_defaultTalkDelay < 5)
_defaultTalkDelay = 5;
- _vars[VAR_CHARINC] = _defaultTalkDelay / 20;
+ VAR(VAR_CHARINC) = _defaultTalkDelay / 20;
} else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console
g_debugger->attach(this, NULL);
}
@@ -1690,7 +1806,7 @@ int Scumm::getKeyInput() {
if (_leftBtnPressed & msClicked && _rightBtnPressed & msClicked) {
_mouseButStat = 0;
- _lastKeyHit = (uint)_vars[VAR_CUTSCENEEXIT_KEY];
+ _lastKeyHit = (uint)VAR(VAR_CUTSCENEEXIT_KEY);
} else if (_leftBtnPressed & msClicked) {
_mouseButStat = MBS_LEFT_CLICK;
} else if (_rightBtnPressed & msClicked) {
@@ -1698,28 +1814,28 @@ int Scumm::getKeyInput() {
}
if (_features & GF_AFTER_V8) {
- _vars[VAR_MOUSE_BUTTONS] = 0;
- _vars[VAR_MOUSE_HOLD] = 0;
- _vars[VAR_RIGHTBTN_HOLD] = 0;
+ VAR(VAR_MOUSE_BUTTONS) = 0;
+ VAR(VAR_MOUSE_HOLD) = 0;
+ VAR(VAR_RIGHTBTN_HOLD) = 0;
if (_leftBtnPressed & msClicked)
- _vars[VAR_MOUSE_BUTTONS] += 1;
+ VAR(VAR_MOUSE_BUTTONS) += 1;
if (_rightBtnPressed & msClicked)
- _vars[VAR_MOUSE_BUTTONS] += 2;
+ VAR(VAR_MOUSE_BUTTONS) += 2;
if (_leftBtnPressed & msDown)
- _vars[VAR_MOUSE_HOLD] += 1;
+ VAR(VAR_MOUSE_HOLD) += 1;
if (_rightBtnPressed & msDown) {
- _vars[VAR_RIGHTBTN_HOLD] = 1;
- _vars[VAR_MOUSE_HOLD] += 2;
+ VAR(VAR_RIGHTBTN_HOLD) = 1;
+ VAR(VAR_MOUSE_HOLD) += 2;
}
} else if (_features & GF_AFTER_V7) {
-// _vars[VAR_LEFTBTN_DOWN] = (_leftBtnPressed&msClicked) != 0;
- _vars[VAR_LEFTBTN_HOLD] = (_leftBtnPressed & msDown) != 0;
-// _vars[VAR_RIGHTBTN_DOWN] = (_rightBtnPressed&msClicked) != 0;
- _vars[VAR_RIGHTBTN_HOLD] = (_rightBtnPressed & msDown) != 0;
+// VAR(VAR_LEFTBTN_DOWN) = (_leftBtnPressed&msClicked) != 0;
+ VAR(VAR_LEFTBTN_HOLD) = (_leftBtnPressed & msDown) != 0;
+// VAR(VAR_RIGHTBTN_DOWN) = (_rightBtnPressed&msClicked) != 0;
+ VAR(VAR_RIGHTBTN_HOLD) = (_rightBtnPressed & msDown) != 0;
}
_leftBtnPressed &= ~msClicked;
@@ -1779,7 +1895,7 @@ void Scumm::destroy() {
free(_arrays);
free(_verbs);
free(_objs);
- free(_vars);
+ free(_scummVars);
free(_bitVars);
free(_newNames);
free(_classData);
@@ -2093,12 +2209,12 @@ void Scumm::launch() {
scummInit();
if (!(_features & GF_AFTER_V7))
- _vars[VAR_VERSION] = 21;
+ VAR(VAR_VERSION) = 21;
- _vars[VAR_DEBUGMODE] = _debugMode;
+ VAR(VAR_DEBUGMODE) = _debugMode;
if (_gameId == GID_MONKEY)
- _vars[74] = 1225;
+ _scummVars[74] = 1225;
_sound->setupSound();