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authorTorbjörn Andersson2003-09-04 11:33:46 +0000
committerTorbjörn Andersson2003-09-04 11:33:46 +0000
commitaa3687c527355ee3eccbc96d746124a825738811 (patch)
treef90978d8cd57188c1668024e886b7f22bf49a163 /scumm/scummvm.cpp
parent9729256b2be86a9a7132b7672e80df434058f398 (diff)
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Gave the "monkey" target the same sound flags as the "monkey1" target. At
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index f1c0815622..66f840aa25 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -101,7 +101,7 @@ static const VersionSettings scumm_settings[] = {
GF_SMALL_HEADER | GF_USE_KEY, "000.LFL"},
{"loomcd", "Loom (256 color CD version)", GID_LOOM256, 4, MDT_NONE,
GF_SMALL_HEADER | GF_USE_KEY | GF_AUDIOTRACKS, "000.LFL"},
- {"monkey", "Monkey Island 1", GID_MONKEY, 5, MDT_NONE,
+ {"monkey", "Monkey Island 1", GID_MONKEY, 5, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_AUDIOTRACKS, 0},
{"monkey1", "Monkey Island 1 (alt)", GID_MONKEY, 5, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
GF_USE_KEY | GF_AUDIOTRACKS, 0},