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author | Marcus Comstedt | 2003-05-04 13:59:08 +0000 |
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committer | Marcus Comstedt | 2003-05-04 13:59:08 +0000 |
commit | b98ed367b03cd281530a8836c785ac612c19e84b (patch) | |
tree | ab6d792b16dea45cd57cde27f014d50fe60294b5 /scumm/scummvm.cpp | |
parent | 3f51ed8ff0edac4e8778163d3bcd9de6437e0676 (diff) | |
download | scummvm-rg350-b98ed367b03cd281530a8836c785ac612c19e84b.tar.gz scummvm-rg350-b98ed367b03cd281530a8836c785ac612c19e84b.tar.bz2 scummvm-rg350-b98ed367b03cd281530a8836c785ac612c19e84b.zip |
Even more heap needed by later games...
svn-id: r7320
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index f77f41e0b7..234a827064 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2038,14 +2038,14 @@ void Scumm::launch() { #ifdef __PALM_OS__ // PALMOS : check if this value is correct with palm, // old value 450000 doesn't work anymore (return _fntPtr = NULL in zak256, not tested with others) - // 1500000 is too big and make ScummVM crashes : MemMove to NULL or immediate exit if try to allocate + // 2500000 is too big and make ScummVM crashes : MemMove to NULL or immediate exit if try to allocate // memory with new operator _maxHeapThreshold = 550000; #else // Since the new costumes are very big, we increase the heap limit, to avoid having // to constantly reload stuff from the data files. if (_features & GF_NEW_COSTUMES) - _maxHeapThreshold = 1500000; + _maxHeapThreshold = 2500000; else _maxHeapThreshold = 550000; #endif |