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author | Max Horn | 2003-05-18 11:21:31 +0000 |
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committer | Max Horn | 2003-05-18 11:21:31 +0000 |
commit | c3b5fce26220217c7a2f7b1a7a4add10e0684400 (patch) | |
tree | 3db0a991b684d406cc08623a520ea8f38961218d /scumm/scummvm.cpp | |
parent | 068a5eda7184bdd8d011e1f7ad861579d3c9df51 (diff) | |
download | scummvm-rg350-c3b5fce26220217c7a2f7b1a7a4add10e0684400.tar.gz scummvm-rg350-c3b5fce26220217c7a2f7b1a7a4add10e0684400.tar.bz2 scummvm-rg350-c3b5fce26220217c7a2f7b1a7a4add10e0684400.zip |
number of actors in maniac is even 25 (according to the MM script-1)
svn-id: r7626
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index bd55420eea..cef3d0f6b0 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2223,7 +2223,7 @@ void Scumm::launch() { else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) _numActors = 30; else if (_gameId == GID_MANIAC) - _numActors = 24; + _numActors = 25; else _numActors = 13; |