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authorMax Horn2003-05-04 02:39:31 +0000
committerMax Horn2003-05-04 02:39:31 +0000
commitef5c32b3a202f18739dae225d8d4227279fc8303 (patch)
tree2a3eb74c2748b9f8bc6cd4390fc971b61f298a40 /scumm/scummvm.cpp
parentaa74ea1d5ca4c553f882b288d1ecb1cc74e88b7e (diff)
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and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem
svn-id: r7303
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r--scumm/scummvm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index d8c7c7f0cf..f77f41e0b7 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -2065,7 +2065,7 @@ void Scumm::launch() {
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
NUM_ACTORS = 30;
else if (_gameId == GID_MANIAC)
- NUM_ACTORS = 23; // Temporary (?) hack to get to the character selection screen
+ NUM_ACTORS = 24; // Temporary (?) hack to get to the character selection screen
else
NUM_ACTORS = 13;