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author | Max Horn | 2003-05-04 02:39:31 +0000 |
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committer | Max Horn | 2003-05-04 02:39:31 +0000 |
commit | ef5c32b3a202f18739dae225d8d4227279fc8303 (patch) | |
tree | 2a3eb74c2748b9f8bc6cd4390fc971b61f298a40 /scumm/scummvm.cpp | |
parent | aa74ea1d5ca4c553f882b288d1ecb1cc74e88b7e (diff) | |
download | scummvm-rg350-ef5c32b3a202f18739dae225d8d4227279fc8303.tar.gz scummvm-rg350-ef5c32b3a202f18739dae225d8d4227279fc8303.tar.bz2 scummvm-rg350-ef5c32b3a202f18739dae225d8d4227279fc8303.zip |
and it's 24 after all! script 1 inits actors 1 till 23. If this causes segfaults somewhere, we need to fix those, not hack around ithe problem
svn-id: r7303
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index d8c7c7f0cf..f77f41e0b7 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -2065,7 +2065,7 @@ void Scumm::launch() { else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX)) NUM_ACTORS = 30; else if (_gameId == GID_MANIAC) - NUM_ACTORS = 23; // Temporary (?) hack to get to the character selection screen + NUM_ACTORS = 24; // Temporary (?) hack to get to the character selection screen else NUM_ACTORS = 13; |