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author | Travis Howell | 2004-03-02 06:19:26 +0000 |
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committer | Travis Howell | 2004-03-02 06:19:26 +0000 |
commit | f80d6a7a2660ede913c7d7cf58d5afa26fc471cd (patch) | |
tree | 2881de62a2ceb4f4d2c9ebe9c47dc08ac241a64a /scumm/scummvm.cpp | |
parent | 5fbc3497c1b5b63b934a83e900958fe96ed040dd (diff) | |
download | scummvm-rg350-f80d6a7a2660ede913c7d7cf58d5afa26fc471cd.tar.gz scummvm-rg350-f80d6a7a2660ede913c7d7cf58d5afa26fc471cd.tar.bz2 scummvm-rg350-f80d6a7a2660ede913c7d7cf58d5afa26fc471cd.zip |
Divide up some code for HE6 and HE7
svn-id: r13136
Diffstat (limited to 'scumm/scummvm.cpp')
-rw-r--r-- | scumm/scummvm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp index 9011a0e76e..9f181673c9 100644 --- a/scumm/scummvm.cpp +++ b/scumm/scummvm.cpp @@ -667,7 +667,7 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst, const ScummGameS if (_features & GF_FMTOWNS) { // FMTowns V3 games use 320x240 _screenWidth = 320; _screenHeight = 240; - } else if ((_gameId == GID_CMI) || (_features & GF_WINDOWS)) { + } else if ((_gameId == GID_CMI) || ((_features & GF_HUMONGOUS) && (_features & GF_WINDOWS))) { _screenWidth = 640; _screenHeight = 480; } else if (_features & GF_NES) { |