diff options
author | Torbjörn Andersson | 2003-08-27 07:17:12 +0000 |
---|---|---|
committer | Torbjörn Andersson | 2003-08-27 07:17:12 +0000 |
commit | 0119d6d642d8044dc0f41a60f23d1184acd0710b (patch) | |
tree | ece41b30781e65d3c95faf361dafccbb94982d1f /scumm/smush/codec1.cpp | |
parent | 1ebb3cb7429e119b4876da4a352938fed832e3e2 (diff) | |
download | scummvm-rg350-0119d6d642d8044dc0f41a60f23d1184acd0710b.tar.gz scummvm-rg350-0119d6d642d8044dc0f41a60f23d1184acd0710b.tar.bz2 scummvm-rg350-0119d6d642d8044dc0f41a60f23d1184acd0710b.zip |
Added code for smoothing upscaled sprites (for the highest detail setting).
I don't know if I got it right - the result doesn't look that great to me -
but at least the infrastructure is there.
This, I think, marks the point where BS2 graphics is pretty much done. Some
functions haven't been unstubbed yet, but I believe they're used for
debugging and/or profiling. I'm not sure they're worth the trouble.
Of course, there is still testing and clean-ups to make. For instance, I'd
like DrawSprite() to use malloc() a bit less.
svn-id: r9879
Diffstat (limited to 'scumm/smush/codec1.cpp')
0 files changed, 0 insertions, 0 deletions