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authorTorbjörn Andersson2003-08-27 07:17:12 +0000
committerTorbjörn Andersson2003-08-27 07:17:12 +0000
commit0119d6d642d8044dc0f41a60f23d1184acd0710b (patch)
treeece41b30781e65d3c95faf361dafccbb94982d1f /scumm/smush/codec1.cpp
parent1ebb3cb7429e119b4876da4a352938fed832e3e2 (diff)
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Added code for smoothing upscaled sprites (for the highest detail setting).
I don't know if I got it right - the result doesn't look that great to me - but at least the infrastructure is there. This, I think, marks the point where BS2 graphics is pretty much done. Some functions haven't been unstubbed yet, but I believe they're used for debugging and/or profiling. I'm not sure they're worth the trouble. Of course, there is still testing and clean-ups to make. For instance, I'd like DrawSprite() to use malloc() a bit less. svn-id: r9879
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