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authorPaweł Kołodziejski2002-10-15 06:53:42 +0000
committerPaweł Kołodziejski2002-10-15 06:53:42 +0000
commit45b1a8ea4563536b221c75c260b2b83b43bf3737 (patch)
tree72ca1cfce24d9ad6cf356e90ebd7148f9202dd21 /scumm/smush
parent3fb3f65a1877c7ce607c455bd10557d79a6dc2bb (diff)
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cleanup sfx and music in imuse, changed talkdelay description(disable) in the dig
svn-id: r5148
Diffstat (limited to 'scumm/smush')
-rw-r--r--scumm/smush/scumm_renderer.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/scumm/smush/scumm_renderer.cpp b/scumm/smush/scumm_renderer.cpp
index 2db34688bd..94e0616ebd 100644
--- a/scumm/smush/scumm_renderer.cpp
+++ b/scumm/smush/scumm_renderer.cpp
@@ -27,9 +27,9 @@
#include "sound/mixer.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
+#include "scumm/imuse.h"
#include "scumm/actor.h"
-
class ScummMixer : public Mixer {
private:
SoundMixer * _mixer; //!< pointer to the SoundMixer instance
@@ -188,7 +188,6 @@ bool ScummMixer::stop() {
_channels[i].chan = 0;
}
}
-// _mixer->stopAll();
return true;
}
@@ -196,7 +195,6 @@ ScummRenderer::ScummRenderer(Scumm * scumm, uint32 speed) :
_scumm(scumm),
_smixer(0),
_insaneSpeed(speed) {
-// scumm->_mixer->stopAll();
}
static ScummRenderer * s_renderer;
@@ -207,7 +205,6 @@ static void smush_handler(void * engine) {
Mixer * ScummRenderer::getMixer() {
if(_smixer == 0) {
- _scumm->_sound->pauseBundleMusic(true);
_smixer = new ScummMixer(_scumm->_mixer);
if(!_smixer) error("unable to allocate a smush mixer");
s_renderer = this;
@@ -224,6 +221,9 @@ ScummRenderer::~ScummRenderer() {
delete _smixer;
_smixer = 0;
}
+ if (_scumm->_imuseDigital) {
+ _scumm->_imuseDigital->pause(false);
+ }
_scumm->_sound->pauseBundleMusic(false);
_scumm->_fullRedraw = 1;
_scumm->redrawBGAreas();
@@ -240,6 +240,9 @@ bool ScummRenderer::wait(int32 ms) {
}
bool ScummRenderer::startDecode(const char * fname, int32 version, int32 nbframes) {
+ if (_scumm->_imuseDigital) {
+ _scumm->_imuseDigital->pause(true);
+ }
_scumm->_sound->pauseBundleMusic(true);
_scumm->_videoFinished = false;
_scumm->_insaneState = true;