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authorMax Horn2003-05-03 12:41:35 +0000
committerMax Horn2003-05-03 12:41:35 +0000
commit00d796e45183f852e03766228f5b0d9ec4d9795d (patch)
tree487f2b5299fa803c9b72675f0a9e6c81d6f23e84 /scumm/sound.cpp
parent24b3b32b16e0049fa06e7cde3536cc682ccab712 (diff)
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slightly better hack because it will work with loaded games, too, and doesn't use any evil static vars
svn-id: r7282
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 1ac6a5686d..1461f98bfb 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -431,11 +431,8 @@ void Sound::playSound(int soundID) {
// This hack relays on the fact that we currently don't support SFX
// in these games, only music. Once we add SFX support, we'll have to
// revise it / replace it by a proper fix.
- static int lastSound = -1;
if (ptr) {
- if (lastSound > 0)
- stopSound(lastSound);
- lastSound = soundID;
+ _scumm->_imuse->stop_all_sounds();
}
}