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author | Travis Howell | 2003-07-23 05:17:21 +0000 |
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committer | Travis Howell | 2003-07-23 05:17:21 +0000 |
commit | 13dae9b394dd9d7c8046b0771c6800d74b6f6ab9 (patch) | |
tree | daccd6e49afb54aa64f9ba9481b18965cb3eeb4b /scumm/sound.cpp | |
parent | 88cf307273579ea0448844b7f79560a85f3b2db6 (diff) | |
download | scummvm-rg350-13dae9b394dd9d7c8046b0771c6800d74b6f6ab9.tar.gz scummvm-rg350-13dae9b394dd9d7c8046b0771c6800d74b6f6ab9.tar.bz2 scummvm-rg350-13dae9b394dd9d7c8046b0771c6800d74b6f6ab9.zip |
fm towns cd audio fix from Hibernatus
svn-id: r9141
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 0a7eefaeca..98361cb816 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -470,7 +470,7 @@ void Sound::playSound(int soundID) { } - if (_scumm->_gameId == GID_LOOM && (READ_LE_UINT16(ptr + 4) == 'so')) { + if (_scumm->_gameId == GID_LOOM) { // Mac version of Loom uses yet another sound format /* playSound #9 (room 70) |