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author | Travis Howell | 2003-07-14 08:42:02 +0000 |
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committer | Travis Howell | 2003-07-14 08:42:02 +0000 |
commit | 21266bfc79f3462537b182ffef1de40e2bfaddd8 (patch) | |
tree | c57d060d002f6233126571298f333108a6bdb910 /scumm/sound.cpp | |
parent | 74d3d914a93dd3914e74aed278eb8f9383f51783 (diff) | |
download | scummvm-rg350-21266bfc79f3462537b182ffef1de40e2bfaddd8.tar.gz scummvm-rg350-21266bfc79f3462537b182ffef1de40e2bfaddd8.tar.bz2 scummvm-rg350-21266bfc79f3462537b182ffef1de40e2bfaddd8.zip |
zak v1 uses same sound resources as zak v2
svn-id: r9002
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index e957405b21..e934a1bbfc 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -487,7 +487,10 @@ void Sound::playSound(int soundID) { return; } - if (_scumm->_features & GF_OLD_BUNDLE && _scumm->_version != 1) { + if (_scumm->_features & GF_OLD_BUNDLE) { + //TODO: support maniac v1 sounds + if ((_scumm->_version == 1) && (_scumm->_gameId == GID_MANIAC)) + return; // other versions seem to be 0000 at this point... // hopefully this test is correct // 0xfe7f seems to be sound and 0x764a music |