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authorTravis Howell2005-05-30 08:03:23 +0000
committerTravis Howell2005-05-30 08:03:23 +0000
commit4821b9908f6c720c39d130649f2520b86c4a765d (patch)
tree6281875ac8580fe98c4018bc00ba8c523f90c4c6 /scumm/sound.cpp
parentb2250cca647271a45d20c6191fefb0f0da4c0ad1 (diff)
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Only sound types 0 - 2 are used by FM Towns games.
svn-id: r18299
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 75ab56c869..b21e8a32ab 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -490,7 +490,7 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
}
break;
case 1:
- case 255: // 255 is the type used in Indy3 FM-TOWNS
+ case 255: // 255 is the type used by sound resource 40 in Indy3 FM-TOWNS
// Music (Euphony format)
if (_vm->_musicEngine)
_vm->_musicEngine->startSound(soundID);
@@ -514,8 +514,7 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) {
_currentCDSound = soundID;
break;
- default: // Unsupported sound type
- error("Unsupported sound sub-type %d", type);
+ default:
break;
}
}