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author | Travis Howell | 2003-07-06 06:19:52 +0000 |
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committer | Travis Howell | 2003-07-06 06:19:52 +0000 |
commit | 580e9ec770e3fd7ddc950e122f9ffd797bc205f7 (patch) | |
tree | ec27d1ffd78196ba8039a04f14d0a911e9fcd63f /scumm/sound.cpp | |
parent | fb6b42bb93353e45f917caf2f10f82e601452847 (diff) | |
download | scummvm-rg350-580e9ec770e3fd7ddc950e122f9ffd797bc205f7.tar.gz scummvm-rg350-580e9ec770e3fd7ddc950e122f9ffd797bc205f7.tar.bz2 scummvm-rg350-580e9ec770e3fd7ddc950e122f9ffd797bc205f7.zip |
Add support for Amiga version of Monkey Island 1
Palette is still wrong
svn-id: r8790
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 6bac62dd21..897854ebe5 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -463,7 +463,9 @@ void Sound::playSound(int soundID) { // This hack relays on the fact that we currently don't support SFX // in these games, only music. Once we add SFX support, we'll have to // revise it / replace it by a proper fix. - if (ptr) { + if (_scumm->_features & GF_AMIGA) + return; + else if (ptr) { _scumm->_imuse->stop_all_sounds(); } } |