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author | Max Horn | 2003-03-07 21:38:46 +0000 |
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committer | Max Horn | 2003-03-07 21:38:46 +0000 |
commit | 7ec34ab1a971a183ab68ff175d2b848a840b5266 (patch) | |
tree | 430f669754106e15b960ee000a9b67c6f5c9c4d8 /scumm/sound.cpp | |
parent | bdd2c50af9fb208dcb40692f8d2d5bf67ee0ab53 (diff) | |
download | scummvm-rg350-7ec34ab1a971a183ab68ff175d2b848a840b5266.tar.gz scummvm-rg350-7ec34ab1a971a183ab68ff175d2b848a840b5266.tar.bz2 scummvm-rg350-7ec34ab1a971a183ab68ff175d2b848a840b5266.zip |
refactored some stuff (and made readMAXS virtual, with V2/V3 code having own implementations); cleaned up V6 array shuffle code; made more Scumm member vars/methods protected
svn-id: r6751
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index d455d48b8f..7ec6524227 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -759,6 +759,8 @@ void Sound::pauseSounds(bool pause) { se->pause(pause); // Don't pause sounds if the game isn't active + // FIXME - this is quite a nasty hack, replace with something cleaner, and w/o + // having to access member vars directly! if (!_scumm->_roomResource) return; |