aboutsummaryrefslogtreecommitdiff
path: root/scumm/sound.cpp
diff options
context:
space:
mode:
authorTravis Howell2004-08-30 09:43:21 +0000
committerTravis Howell2004-08-30 09:43:21 +0000
commit8b34cb4a6a95180758c0fcfbc1ce65934f0c0cb0 (patch)
tree6a83da8ac8af5c410aeecbefb49cf29c70116c08 /scumm/sound.cpp
parentad56456e7b1b9444ec04b1a799d4af15ede15719 (diff)
downloadscummvm-rg350-8b34cb4a6a95180758c0fcfbc1ce65934f0c0cb0.tar.gz
scummvm-rg350-8b34cb4a6a95180758c0fcfbc1ce65934f0c0cb0.tar.bz2
scummvm-rg350-8b34cb4a6a95180758c0fcfbc1ce65934f0c0cb0.zip
HE 7.0+ games don'yt use imuse
svn-id: r14837
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 5284db1084..e91e55c57b 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -756,8 +756,8 @@ int Sound::isSoundRunning(int sound) const {
// ID number of the first active music it finds.
if (_currentMusic)
return (_musicChannelHandle.isActive()) ? 1 : 0;
- else
- return _vm->_imuse->getSoundStatus(sound);
+ else if (_vm->_imuse)
+ return (_vm->_imuse->getSoundStatus(sound));
}
}