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authorMax Horn2003-05-25 00:04:16 +0000
committerMax Horn2003-05-25 00:04:16 +0000
commit95b7e01548640629736294d72c3ccc90be1c54e0 (patch)
tree6db1d2f0651535a04e7f85d2fe941d20cbc6040f /scumm/sound.cpp
parentcb76f85ca608a6071b13e327ab458d8ef64f7dc9 (diff)
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cleanup
svn-id: r7919
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 1a860a20b4..d706e350c8 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -328,10 +328,10 @@ void Sound::playSound(int soundID) {
83 84 86 88 89 8b 89 89 |........|
As you can see, there are quite some patterns, e.g.
- the 00 00 00 3c - the sound data seems to start at
+ the "3c 00 00 00" - the sound data seems to start at
offset 54 = 0x36, but it could also be 0x3c...
- Indy 3 seems to use a different format. The very first sound played
+ Indy 3 uses a different format. The very first sound played
in Indy 3 looks as follows:
5a 25 00 00 53 4f 54 25 |Z%..SOT%|
00 00 53 4f db 0a 00 00 |..SO....|