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authorTravis Howell2004-06-23 09:13:25 +0000
committerTravis Howell2004-06-23 09:13:25 +0000
commit9cc7594384eabde62624d5fcda82605e5e66c5c4 (patch)
treef0b9f5108af3def1a354bad8a23e003c60b2cd14 /scumm/sound.cpp
parentc7f06142a00a625c1f3bfe76bdc2b5429ba2cdc3 (diff)
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Remove HE7 check that wasn't needed and caused resource load failures.
Enable startSound code in HE7 games. Avoid loading music resources in HE7 games, since they are unsupported at the moment. svn-id: r14010
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index f5c3338d3a..8d433ee63e 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -657,7 +657,11 @@ int Sound::isSoundRunning(int sound) const {
return pollCD();
if (_vm->_features & GF_HUMONGOUS) {
- if (sound == -2) {
+ if (sound == 10000)
+ // FIXME: Music resources in HE7 games are currently unsupported,
+ // so prevent music restart attempt
+ return 1;
+ else if (sound == -2) {
return isSfxFinished();
} else if (sound == -1) {
// getSoundStatus(), with a -1, will return the