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author | James Brown | 2004-01-16 10:45:56 +0000 |
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committer | James Brown | 2004-01-16 10:45:56 +0000 |
commit | ac5b7036c28a4137d4b7af7385d97e6e485f0767 (patch) | |
tree | b9453259912d5f2c462d8107280ef83303e5fd14 /scumm/sound.cpp | |
parent | bd3f51dfdfd563532a7cc228139dd60d8f6451a4 (diff) | |
download | scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.tar.gz scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.tar.bz2 scummvm-rg350-ac5b7036c28a4137d4b7af7385d97e6e485f0767.zip |
Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 5f6c6c711f..5b7b7d13d3 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -414,7 +414,7 @@ void Sound::processSfxQueues() { _talk_sound_mode = 0; } - const int act = _vm->VAR(_vm->VAR_TALK_ACTOR); + const int act = _vm->talkingActor(); if ((_sfxMode & 2) && act != 0) { Actor *a; bool b, finished; |