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authorMax Horn2004-12-17 22:27:15 +0000
committerMax Horn2004-12-17 22:27:15 +0000
commitb93dd59a44f73f744bbf3d0d60e0ce509667eccc (patch)
tree6bc844d730e28eaf62592d9647343035cc5ba00e /scumm/sound.cpp
parent79ce4de9423797abb768657942e6af425a2e84ea (diff)
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Reduce code size of resource.cpp to help PalmOS port, by moving util code to a new file util.cpp and sound resource code to sound.cpp
svn-id: r16105
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r--scumm/sound.cpp1046
1 files changed, 1046 insertions, 0 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp
index 720909480b..a54f45d957 100644
--- a/scumm/sound.cpp
+++ b/scumm/sound.cpp
@@ -1195,4 +1195,1050 @@ const SaveLoadEntry *Sound::getSaveLoadEntries() {
return soundEntries;
}
+
+#pragma mark -
+#pragma mark --- Sound resource handling ---
+#pragma mark -
+
+/*
+ * TODO: The way we handle sound/music resources really is one huge hack.
+ * We probably should reconsider how we do this, and maybe come up with a
+ * better/cleaner solution. Even if we keep the existing code, it really
+ * could stand a thorough cleanup!
+ */
+
+
+int ScummEngine::readSoundResource(int type, int idx) {
+ uint32 pos, total_size, size, tag, basetag, max_total_size;
+ int pri, best_pri;
+ uint32 best_size = 0, best_offs = 0;
+
+ debugC(DEBUG_RESOURCE, "readSoundResource(%d)", idx);
+
+ pos = 0;
+
+ _fileHandle.readUint32LE();
+ max_total_size = _fileHandle.readUint32BE() - 8;
+ basetag = fileReadDword();
+ total_size = _fileHandle.readUint32BE();
+
+ debugC(DEBUG_RESOURCE, " basetag: %s, total_size=%d", tag2str(TO_BE_32(basetag)), total_size);
+
+ if (basetag == MKID('MIDI') || basetag == MKID('iMUS')) {
+ if (_midiDriver != MD_PCSPK && _midiDriver != MD_PCJR) {
+ _fileHandle.seek(-8, SEEK_CUR);
+ _fileHandle.read(createResource(type, idx, total_size + 8), total_size + 8);
+ return 1;
+ }
+ } else if (basetag == MKID('SOU ')) {
+ best_pri = -1;
+ while (pos < total_size) {
+ tag = fileReadDword();
+ size = _fileHandle.readUint32BE() + 8;
+ pos += size;
+
+ pri = -1;
+
+ switch (tag) {
+ case MKID('TOWS'):
+ pri = 16;
+ break;
+ case MKID('SBL '):
+ pri = 15;
+ break;
+ case MKID('ADL '):
+ pri = 1;
+ if (_midiDriver == MD_ADLIB)
+ pri = 10;
+ break;
+ case MKID('AMI '):
+ pri = 3;
+ break;
+ case MKID('ROL '):
+ pri = 3;
+ if (_native_mt32)
+ pri = 5;
+ break;
+ case MKID('GMD '):
+ pri = 4;
+ break;
+ case MKID('MAC '):
+ pri = 2;
+ break;
+ case MKID('SPK '):
+ pri = -1;
+// if (_midiDriver == MD_PCSPK)
+// pri = 11;
+ break;
+ }
+
+ if ((_midiDriver == MD_PCSPK || _midiDriver == MD_PCJR) && pri != 11)
+ pri = -1;
+
+ debugC(DEBUG_RESOURCE, " tag: %s, total_size=%d, pri=%d", tag2str(TO_BE_32(tag)), size, pri);
+
+
+ if (pri > best_pri) {
+ best_pri = pri;
+ best_size = size;
+ best_offs = _fileHandle.pos();
+ }
+
+ _fileHandle.seek(size - 8, SEEK_CUR);
+ }
+
+ if (best_pri != -1) {
+ _fileHandle.seek(best_offs - 8, SEEK_SET);
+ _fileHandle.read(createResource(type, idx, best_size), best_size);
+ return 1;
+ }
+ } else if (basetag == MKID('Mac0')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE() - 8;
+ byte *ptr = (byte *)calloc(total_size, 1);
+ _fileHandle.read(ptr, total_size);
+// dumpResource("sound-", idx, ptr);
+ convertMac0Resource(type, idx, ptr, total_size);
+ free(ptr);
+ return 1;
+ } else if (basetag == MKID('Mac1')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.read(createResource(type, idx, total_size), total_size - 8);
+ return 1;
+ } else if (basetag == MKID('HSHD')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.read(createResource(type, idx, total_size), total_size - 8);
+ return 1;
+ } else if (basetag == MKID('TALK')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.read(createResource(type, idx, total_size), total_size - 8);
+ return 1;
+ } else if (basetag == MKID('DIGI')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.read(createResource(type, idx, total_size), total_size - 8);
+ return 1;
+ } else if (basetag == MKID('FMUS')) {
+ // Used in 3DO version of puttputt joins the parade and probably others
+ // Specifies a separate file to be used for music from what I gather.
+ int tmpsize;
+ File dmuFile;
+ char buffer[128];
+ debugC(DEBUG_SOUND, "Found base tag FMUS in sound %d, size %d", idx, total_size);
+ debugC(DEBUG_SOUND, "It was at position %d", _fileHandle.pos());
+
+ _fileHandle.seek(4, SEEK_CUR);
+ // HSHD size
+ tmpsize = _fileHandle.readUint32BE();
+ // skip to size part of the SDAT block
+ _fileHandle.seek(tmpsize - 4, SEEK_CUR);
+ // SDAT size
+ tmpsize = _fileHandle.readUint32BE();
+
+ // SDAT contains name of file we want
+ _fileHandle.read(buffer, tmpsize - 8);
+ // files seem to be 11 chars (8.3) unused space is replaced by spaces
+ *(strstr(buffer, " ")) = '\0';
+
+ debugC(DEBUG_SOUND, "FMUS file %s", buffer);
+ if (dmuFile.open(buffer) == false) {
+ warning("Can't open music file %s*", buffer);
+ res.roomoffs[type][idx] = 0xFFFFFFFF;
+ return 0;
+ }
+ dmuFile.seek(4, SEEK_SET);
+ total_size = dmuFile.readUint32BE();
+ debugC(DEBUG_SOUND, "dmu file size %d", total_size);
+ dmuFile.seek(-8, SEEK_CUR);
+ dmuFile.read(createResource(type, idx, total_size), total_size);
+ dmuFile.close();
+ return 1;
+ } else if (basetag == MKID('Crea')) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.read(createResource(type, idx, total_size), total_size - 8);
+ return 1;
+ } else if (FROM_LE_32(basetag) == max_total_size) {
+ _fileHandle.seek(-12, SEEK_CUR);
+ total_size = _fileHandle.readUint32BE();
+ _fileHandle.seek(-8, SEEK_CUR);
+ _fileHandle.read(createResource(type, idx, total_size), total_size);
+ return 1;
+ } else {
+ warning("Unrecognized base tag 0x%08x in sound %d", basetag, idx);
+ }
+ res.roomoffs[type][idx] = 0xFFFFFFFF;
+ return 0;
+}
+
+// Adlib MIDI-SYSEX to set MIDI instruments for small header games.
+static byte ADLIB_INSTR_MIDI_HACK[95] = {
+ 0x00, 0xf0, 0x14, 0x7d, 0x00, // sysex 00: part on/off
+ 0x00, 0x00, 0x03, // part/channel (offset 5)
+ 0x00, 0x00, 0x07, 0x0f, 0x00, 0x00, 0x08, 0x00,
+ 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0xf7,
+ 0x00, 0xf0, 0x41, 0x7d, 0x10, // sysex 16: set instrument
+ 0x00, 0x01, // part/channel (offset 28)
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xf7,
+ 0x00, 0xb0, 0x07, 0x64 // Controller 7 = 100 (offset 92)
+};
+
+static const byte map_param[7] = {
+ 0, 2, 3, 4, 8, 9, 0,
+};
+
+static const byte freq2note[128] = {
+ /*128*/ 6, 6, 6, 6,
+ /*132*/ 7, 7, 7, 7, 7, 7, 7,
+ /*139*/ 8, 8, 8, 8, 8, 8, 8, 8, 8,
+ /*148*/ 9, 9, 9, 9, 9, 9, 9, 9, 9,
+ /*157*/ 10, 10, 10, 10, 10, 10, 10, 10, 10,
+ /*166*/ 11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
+ /*176*/ 12, 12, 12, 12, 12, 12, 12, 12, 12, 12,
+ /*186*/ 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13,
+ /*197*/ 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, 14,
+ /*209*/ 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
+ /*222*/ 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16,
+ /*235*/ 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17,
+ /*249*/ 18, 18, 18, 18, 18, 18, 18
+};
+
+static const uint16 num_steps_table[] = {
+ 1, 2, 4, 5,
+ 6, 7, 8, 9,
+ 10, 12, 14, 16,
+ 18, 21, 24, 30,
+ 36, 50, 64, 82,
+ 100, 136, 160, 192,
+ 240, 276, 340, 460,
+ 600, 860, 1200, 1600
+};
+
+int ScummEngine::convert_extraflags(byte * ptr, byte * src_ptr) {
+ int flags = src_ptr[0];
+
+ int t1, t2, t3, t4, time;
+ int v1, v2, v3;
+
+ if (!(flags & 0x80))
+ return -1;
+
+ t1 = (src_ptr[1] & 0xf0) >> 3;
+ t2 = (src_ptr[2] & 0xf0) >> 3;
+ t3 = (src_ptr[3] & 0xf0) >> 3 | (flags & 0x40 ? 0x80 : 0);
+ t4 = (src_ptr[3] & 0x0f) << 1;
+ v1 = (src_ptr[1] & 0x0f);
+ v2 = (src_ptr[2] & 0x0f);
+ v3 = 31;
+ if ((flags & 0x7) == 0) {
+ v1 = v1 + 31 + 8;
+ v2 = v2 + 31 + 8;
+ } else {
+ v1 = v1 * 2 + 31;
+ v2 = v2 * 2 + 31;
+ }
+
+ /* flags a */
+ if ((flags & 0x7) == 6)
+ ptr[0] = 0;
+ else {
+ ptr[0] = (flags >> 4) & 0xb;
+ ptr[1] = map_param[flags & 0x7];
+ }
+
+ /* extra a */
+ ptr[2] = 0;
+ ptr[3] = 0;
+ ptr[4] = t1 >> 4;
+ ptr[5] = t1 & 0xf;
+ ptr[6] = v1 >> 4;
+ ptr[7] = v1 & 0xf;
+ ptr[8] = t2 >> 4;
+ ptr[9] = t2 & 0xf;
+ ptr[10] = v2 >> 4;
+ ptr[11] = v2 & 0xf;
+ ptr[12] = t3 >> 4;
+ ptr[13] = t3 & 0xf;
+ ptr[14] = t4 >> 4;
+ ptr[15] = t4 & 0xf;
+ ptr[16] = v3 >> 4;
+ ptr[17] = v3 & 0xf;
+
+ time = num_steps_table[t1] + num_steps_table[t2]
+ + num_steps_table[t3 & 0x7f] + num_steps_table[t4];
+ if (flags & 0x20) {
+ int playtime = ((src_ptr[4] >> 4) & 0xf) * 118 +
+ (src_ptr[4] & 0xf) * 8;
+ if (playtime > time)
+ time = playtime;
+ }
+ /*
+ time = ((src_ptr[4] >> 4) & 0xf) * 118 +
+ (src_ptr[4] & 0xf) * 8;
+ */
+ return time;
+}
+
+#define kMIDIHeaderSize 46
+static inline byte *writeMIDIHeader(byte *ptr, const char *type, int ppqn, int total_size) {
+ uint32 dw = TO_BE_32(total_size);
+
+ memcpy(ptr, type, 4); ptr += 4;
+ memcpy(ptr, &dw, 4); ptr += 4;
+ memcpy(ptr, "MDhd", 4); ptr += 4;
+ ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 8;
+ ptr += 4;
+ memset(ptr, 0, 8), ptr += 8;
+ memcpy(ptr, "MThd", 4); ptr += 4;
+ ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 6;
+ ptr += 4;
+ ptr[0] = 0; ptr[1] = 0; ptr[2] = 0; ptr[3] = 1; // MIDI format 0 with 1 track
+ ptr += 4;
+
+ *ptr++ = ppqn >> 8;
+ *ptr++ = ppqn & 0xFF;
+
+ memcpy(ptr, "MTrk", 4); ptr += 4;
+ memcpy(ptr, &dw, 4); ptr += 4;
+
+ return ptr;
+}
+
+static inline byte *writeVLQ(byte *ptr, int value) {
+ if (value > 0x7f) {
+ if (value > 0x3fff) {
+ *ptr++ = (value >> 14) | 0x80;
+ value &= 0x3fff;
+ }
+ *ptr++ = (value >> 7) | 0x80;
+ value &= 0x7f;
+ }
+ *ptr++ = value;
+ return ptr;
+}
+
+static inline byte Mac0ToGMInstrument(uint32 type, int &transpose) {
+ transpose = 0;
+ switch (type) {
+ case MKID('MARI'): return 12;
+ case MKID('PLUC'): return 45;
+ case MKID('HARM'): return 22;
+ case MKID('PIPE'): return 19;
+ case MKID('TROM'): transpose = -12; return 57;
+ case MKID('STRI'): return 48;
+ case MKID('HORN'): return 60;
+ case MKID('VIBE'): return 11;
+ case MKID('SHAK'): return 77;
+ case MKID('PANP'): return 75;
+ case MKID('WHIS'): return 76;
+ case MKID('ORGA'): return 17;
+ case MKID('BONG'): return 115;
+ case MKID('BASS'): transpose = -24; return 35;
+ default:
+ error("Unknown Mac0 instrument %s found", tag2str(type));
+ }
+}
+
+void ScummEngine::convertMac0Resource(int type, int idx, byte *src_ptr, int size) {
+ /*
+ From Markus Magnuson (superqult) we got this information:
+ Mac0
+ ---
+ 4 bytes - 'SOUN'
+ BE 4 bytes - block length
+
+ 4 bytes - 'Mac0'
+ BE 4 bytes - (blockLength - 27)
+ 28 bytes - ???
+
+ do this three times (once for each channel):
+ 4 bytes - 'Chan'
+ BE 4 bytes - channel length
+ 4 bytes - instrument name (e.g. 'MARI')
+
+ do this for ((chanLength-24)/4) times:
+ 2 bytes - note duration
+ 1 byte - note value
+ 1 byte - note velocity
+
+ 4 bytes - ???
+ 4 bytes - 'Loop'/'Done'
+ 4 bytes - ???
+
+ 1 byte - 0x09
+ ---
+
+ Instruments (General Midi):
+ "MARI" - Marimba (12)
+ "PLUC" - Pizzicato Strings (45)
+ "HARM" - Harmonica (22)
+ "PIPE" - Church Organ? (19) or Flute? (73) or Bag Pipe (109)
+ "TROM" - Trombone (57)
+ "STRI" - String Ensemble (48 or 49)
+ "HORN" - French Horn? (60) or English Horn? (69)
+ "VIBE" - Vibraphone (11)
+ "SHAK" - Shakuhachi? (77)
+ "PANP" - Pan Flute (75)
+ "WHIS" - Whistle (78) / Bottle (76)
+ "ORGA" - Drawbar Organ (16; but could also be 17-20)
+ "BONG" - Woodblock? (115)
+ "BASS" - Bass (32-39)
+
+
+ Now the task could be to convert this into MIDI, to be fed into iMuse.
+ Or we do something similiar to what is done in Player_V3, assuming
+ we can identify SFX in the MI datafiles for each of the instruments
+ listed above.
+ */
+
+#if 0
+ byte *ptr = createResource(type, idx, size);
+ memcpy(ptr, src_ptr, size);
+#else
+ const int ppqn = 480;
+ byte *ptr, *start_ptr;
+
+ int total_size = 0;
+ total_size += kMIDIHeaderSize; // Header
+ total_size += 7; // Tempo META
+ total_size += 3 * 3; // Three program change mesages
+ total_size += 22; // Possible jump SysEx
+ total_size += 5; // EOT META
+
+ int i, len;
+ byte track_instr[3];
+ byte *track_data[3];
+ int track_len[3];
+ int track_transpose[3];
+ bool looped = false;
+
+ src_ptr += 8;
+ // TODO: Decipher the unknown bytes in the header. For now, skip 'em
+ src_ptr += 28;
+
+ // Parse the three channels
+ for (i = 0; i < 3; i++) {
+ assert(*((uint32*)src_ptr) == MKID('Chan'));
+ len = READ_BE_UINT32(src_ptr + 4);
+ track_len[i] = len - 24;
+ track_instr[i] = Mac0ToGMInstrument(*(uint32*)(src_ptr + 8), track_transpose[i]);
+ track_data[i] = src_ptr + 12;
+ src_ptr += len;
+ looped = (*((uint32*)(src_ptr - 8)) == MKID('Loop'));
+
+ // For each note event, we need up to 6 bytes for the
+ // Note On (3 VLQ, 3 event), and 6 bytes for the Note
+ // Off (3 VLQ, 3 event). So 12 bytes total.
+ total_size += 12 * track_len[i];
+ }
+ assert(*src_ptr == 0x09);
+
+ // Create sound resource
+ start_ptr = createResource(type, idx, total_size);
+
+ // Insert MIDI header
+ ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
+
+ // Write a tempo change Meta event
+ // 473 / 4 Hz, convert to micro seconds.
+ uint32 dw = 1000000 * 437 / 4 / ppqn; // 1000000 * ppqn * 4 / 473;
+ memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
+ *ptr++ = (byte)((dw >> 16) & 0xFF);
+ *ptr++ = (byte)((dw >> 8) & 0xFF);
+ *ptr++ = (byte)(dw & 0xFF);
+
+ // Insert program change messages
+ *ptr++ = 0; // VLQ
+ *ptr++ = 0xC0;
+ *ptr++ = track_instr[0];
+ *ptr++ = 0; // VLQ
+ *ptr++ = 0xC1;
+ *ptr++ = track_instr[1];
+ *ptr++ = 0; // VLQ
+ *ptr++ = 0xC2;
+ *ptr++ = track_instr[2];
+
+ // And now, the actual composition. Please turn all cell phones
+ // and pagers off during the performance. Thank you.
+ uint16 nextTime[3] = { 1, 1, 1 };
+ int stage[3] = { 0, 0, 0 };
+
+ while (track_len[0] | track_len[1] | track_len[2]) {
+ int best = -1;
+ uint16 bestTime = 0xFFFF;
+ for (i = 0; i < 3; ++i) {
+ if (track_len[i] && nextTime[i] < bestTime) {
+ bestTime = nextTime[i];
+ best = i;
+ }
+ }
+ assert (best != -1);
+
+ if (!stage[best]) {
+ // We are STARTING this event.
+ if (track_data[best][2] > 1) {
+ // Note On
+ ptr = writeVLQ(ptr, nextTime[best]);
+ *ptr++ = 0x90 | best;
+ *ptr++ = track_data[best][2] + track_transpose[best];
+ *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
+ for (i = 0; i < 3; ++i)
+ nextTime[i] -= bestTime;
+ }
+ nextTime[best] += READ_BE_UINT16 (track_data[best]);
+ stage[best] = 1;
+ } else {
+ // We are ENDING this event.
+ if (track_data[best][2] > 1) {
+ // There was a Note On, so do a Note Off
+ ptr = writeVLQ(ptr, nextTime[best]);
+ *ptr++ = 0x80 | best;
+ *ptr++ = track_data[best][2] + track_transpose[best];
+ *ptr++ = track_data[best][3] * 127 / 100; // Scale velocity
+ for (i = 0; i < 3; ++i)
+ nextTime[i] -= bestTime;
+ }
+ track_data[best] += 4;
+ track_len[best] -= 4;
+ stage[best] = 0;
+ }
+ }
+
+ // Is this a looped song? If so, effect a loop by
+ // using the S&M maybe_jump SysEx command.
+ // FIXME: Jamieson630: The jump seems to be happening
+ // too quickly! There should maybe be a pause after
+ // the last Note Off? But I couldn't find one in the
+ // MI1 Lookout music, where I was hearing problems.
+ if (looped) {
+ memcpy(ptr, "\x00\xf0\x13\x7d\x30\00", 6); ptr += 6; // maybe_jump
+ memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
+ memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> 0 (only track)
+ memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> 1 (first beat)
+ memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // tick -> 1
+ memcpy(ptr, "\x00\xf7", 2); ptr += 2; // SysEx end marker
+ }
+
+ // Insert end of song META
+ memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
+
+ assert(ptr <= start_ptr + total_size);
+
+ // Rewrite MIDI header, this time with true size
+ total_size = ptr - start_ptr;
+ ptr = writeMIDIHeader(start_ptr, "GMD ", ppqn, total_size);
+#endif
+}
+
+void ScummEngine::convertADResource(int type, int idx, byte *src_ptr, int size) {
+
+ // We will ignore the PPQN in the original resource, because
+ // it's invalid anyway. We use a constant PPQN of 480.
+ const int ppqn = 480;
+ uint32 dw;
+ int i, ch;
+ byte *ptr;
+ int total_size = kMIDIHeaderSize + 7 + 8 * sizeof(ADLIB_INSTR_MIDI_HACK) + size;
+ total_size += 24; // Up to 24 additional bytes are needed for the jump sysex
+
+ ptr = createResource(type, idx, total_size);
+
+ src_ptr += 2;
+ size -= 2;
+
+ // 0x80 marks a music resource. Otherwise it's a SFX
+ if (*src_ptr == 0x80) {
+ byte ticks, play_once;
+ byte num_instr;
+ byte *channel, *instr, *track;
+
+ ptr = writeMIDIHeader(ptr, "ADL ", ppqn, total_size);
+
+ // The "speed" of the song
+ ticks = *(src_ptr + 1);
+
+ // Flag that tells us whether we should loop the song (0) or play it only once (1)
+ play_once = *(src_ptr + 2);
+
+ // Number of instruments used
+ num_instr = *(src_ptr + 8); // Normally 8
+
+ // copy the pointer to instrument data
+ channel = src_ptr + 9;
+ instr = src_ptr + 0x11;
+
+ // skip over the rest of the header and copy the MIDI data into a buffer
+ src_ptr += 0x11 + 8 * 16;
+ size -= 0x11 + 8 * 16;
+
+ CHECK_HEAP
+
+ track = src_ptr;
+
+ // Convert the ticks into a MIDI tempo.
+ // Unfortunate LOOM and INDY3 have different interpretation
+ // of the ticks value.
+ if (_gameId == GID_INDY3) {
+ // Note: since we fix ppqn at 480, ppqn/473 is almost 1
+ dw = 500000 * 256 / 473 * ppqn / ticks;
+ } else if (_gameId == GID_LOOM) {
+ dw = 500000 * ppqn / 4 / ticks;
+ } else {
+ dw = 500000 * 256 / ticks;
+ }
+ debugC(DEBUG_SOUND, " ticks = %d, speed = %ld", ticks, dw);
+
+ // Write a tempo change Meta event
+ memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
+ *ptr++ = (byte)((dw >> 16) & 0xFF);
+ *ptr++ = (byte)((dw >> 8) & 0xFF);
+ *ptr++ = (byte)(dw & 0xFF);
+
+ // Copy our hardcoded instrument table into it
+ // Then, convert the instrument table as given in this song resource
+ // And write it *over* the hardcoded table.
+ // Note: we deliberately.
+
+ /* now fill in the instruments */
+ for (i = 0; i < num_instr; i++) {
+ ch = channel[i] - 1;
+ if (ch < 0 || ch > 15)
+ continue;
+
+ if (instr[i*16 + 13])
+ warning("Sound %d instrument %d uses percussion", idx, i);
+
+ debugC(DEBUG_SOUND, "Sound %d: instrument %d on channel %d.", idx, i, ch);
+
+ memcpy(ptr, ADLIB_INSTR_MIDI_HACK, sizeof(ADLIB_INSTR_MIDI_HACK));
+
+ ptr[5] += ch;
+ ptr[28] += ch;
+ ptr[92] += ch;
+
+ /* flags_1 */
+ ptr[30 + 0] = (instr[i * 16 + 3] >> 4) & 0xf;
+ ptr[30 + 1] = instr[i * 16 + 3] & 0xf;
+
+ /* oplvl_1 */
+ ptr[30 + 2] = (instr[i * 16 + 4] >> 4) & 0xf;
+ ptr[30 + 3] = instr[i * 16 + 4] & 0xf;
+
+ /* atdec_1 */
+ ptr[30 + 4] = ((~instr[i * 16 + 5]) >> 4) & 0xf;
+ ptr[30 + 5] = (~instr[i * 16 + 5]) & 0xf;
+
+ /* sustrel_1 */
+ ptr[30 + 6] = ((~instr[i * 16 + 6]) >> 4) & 0xf;
+ ptr[30 + 7] = (~instr[i * 16 + 6]) & 0xf;
+
+ /* waveform_1 */
+ ptr[30 + 8] = (instr[i * 16 + 7] >> 4) & 0xf;
+ ptr[30 + 9] = instr[i * 16 + 7] & 0xf;
+
+ /* flags_2 */
+ ptr[30 + 10] = (instr[i * 16 + 8] >> 4) & 0xf;
+ ptr[30 + 11] = instr[i * 16 + 8] & 0xf;
+
+ /* oplvl_2 */
+ ptr[30 + 12] = (instr[i * 16 + 9] >> 4) & 0xf;
+ ptr[30 + 13] = instr[i * 16 + 9] & 0xf;
+
+ /* atdec_2 */
+ ptr[30 + 14] = ((~instr[i * 16 + 10]) >> 4) & 0xf;
+ ptr[30 + 15] = (~instr[i * 16 + 10]) & 0xf;
+
+ /* sustrel_2 */
+ ptr[30 + 16] = ((~instr[i * 16 + 11]) >> 4) & 0xf;
+ ptr[30 + 17] = (~instr[i * 16 + 11]) & 0xf;
+
+ /* waveform_2 */
+ ptr[30 + 18] = (instr[i * 16 + 12] >> 4) & 0xf;
+ ptr[30 + 19] = instr[i * 16 + 12] & 0xf;
+
+ /* feedback */
+ ptr[30 + 20] = (instr[i * 16 + 2] >> 4) & 0xf;
+ ptr[30 + 21] = instr[i * 16 + 2] & 0xf;
+ ptr += sizeof(ADLIB_INSTR_MIDI_HACK);
+ }
+
+ // There is a constant delay of ppqn/3 before the music starts.
+ if (ppqn / 3 >= 128)
+ *ptr++ = (ppqn / 3 >> 7) | 0x80;
+ *ptr++ = ppqn / 3 & 0x7f;
+
+ // Now copy the actual music data
+ memcpy(ptr, track, size);
+ ptr += size;
+
+ if (!play_once) {
+ // The song is meant to be looped. We achieve this by inserting just
+ // before the song end a jump to the song start. More precisely we abuse
+ // a S&M sysex, "maybe_jump" to achieve this effect. We could also
+ // use a set_loop sysex, but it's a bit longer, a little more complicated,
+ // and has no advantage either.
+
+ // First, find the track end
+ byte *end = ptr;
+ ptr -= size;
+ for (; ptr < end; ptr++) {
+ if (*ptr == 0xff && *(ptr + 1) == 0x2f)
+ break;
+ }
+ assert(ptr < end);
+
+ // Now insert the jump. The jump offset is measured in ticks.
+ // We have ppqn/3 ticks before the first note.
+
+ const int jump_offset = ppqn / 3;
+ memcpy(ptr, "\xf0\x13\x7d\x30\00", 5); ptr += 5; // maybe_jump
+ memcpy(ptr, "\x00\x00", 2); ptr += 2; // cmd -> 0 means always jump
+ memcpy(ptr, "\x00\x00\x00\x00", 4); ptr += 4; // track -> there is only one track, 0
+ memcpy(ptr, "\x00\x00\x00\x01", 4); ptr += 4; // beat -> for now, 1 (first beat)
+ // Ticks
+ *ptr++ = (byte)((jump_offset >> 12) & 0x0F);
+ *ptr++ = (byte)((jump_offset >> 8) & 0x0F);
+ *ptr++ = (byte)((jump_offset >> 4) & 0x0F);
+ *ptr++ = (byte)(jump_offset & 0x0F);
+ memcpy(ptr, "\x00\xf7", 2); ptr += 2; // sysex end marker
+ }
+ } else {
+
+ /* This is a sfx resource. First parse it quickly to find the parallel
+ * tracks.
+ */
+ ptr = writeMIDIHeader(ptr, "ASFX", ppqn, total_size);
+
+ byte current_instr[3][14];
+ int current_note[3];
+ int track_time[3];
+ byte *track_data[3];
+
+ int track_ctr = 0;
+ byte chunk_type = 0;
+ int delay, delay2, olddelay;
+
+ // Write a tempo change Meta event
+ // 473 / 4 Hz, convert to micro seconds.
+ dw = 1000000 * ppqn * 4 / 473;
+ memcpy(ptr, "\x00\xFF\x51\x03", 4); ptr += 4;
+ *ptr++ = (byte)((dw >> 16) & 0xFF);
+ *ptr++ = (byte)((dw >> 8) & 0xFF);
+ *ptr++ = (byte)(dw & 0xFF);
+
+ for (i = 0; i < 3; i++) {
+ track_time[i] = -1;
+ current_note[i] = -1;
+ }
+ while (size > 0) {
+ assert(track_ctr < 3);
+ track_data[track_ctr] = src_ptr;
+ track_time[track_ctr] = 0;
+ track_ctr++;
+ while (size > 0) {
+ chunk_type = *(src_ptr);
+ if (chunk_type == 1) {
+ src_ptr += 15;
+ size -= 15;
+ } else if (chunk_type == 2) {
+ src_ptr += 11;
+ size -= 11;
+ } else if (chunk_type == 0x80) {
+ src_ptr ++;
+ size --;
+ } else {
+ break;
+ }
+ }
+ if (chunk_type == 0xff)
+ break;
+ src_ptr++;
+ }
+
+ int curtime = 0;
+ for (;;) {
+ int mintime = -1;
+ ch = -1;
+ for (i = 0; i < 3; i++) {
+ if (track_time[i] >= 0 &&
+ (mintime == -1 || mintime > track_time[i])) {
+ mintime = track_time[i];
+ ch = i;
+ }
+ }
+ if (mintime < 0)
+ break;
+
+ src_ptr = track_data[ch];
+ chunk_type = *src_ptr;
+
+ if (current_note[ch] >= 0) {
+ delay = mintime - curtime;
+ curtime = mintime;
+ ptr = writeVLQ(ptr, delay);
+ *ptr++ = 0x80 + ch; // key off channel;
+ *ptr++ = current_note[ch];
+ *ptr++ = 0;
+ current_note[ch] = -1;
+ }
+
+ switch (chunk_type) {
+ case 1:
+ /* Instrument definition */
+ memcpy(current_instr[ch], src_ptr + 1, 14);
+ src_ptr += 15;
+ break;
+
+ case 2:
+ /* tone/parammodulation */
+ memcpy(ptr, ADLIB_INSTR_MIDI_HACK,
+ sizeof(ADLIB_INSTR_MIDI_HACK));
+
+ ptr[5] += ch;
+ ptr[28] += ch;
+ ptr[92] += ch;
+
+ /* flags_1 */
+ ptr[30 + 0] = (current_instr[ch][3] >> 4) & 0xf;
+ ptr[30 + 1] = current_instr[ch][3] & 0xf;
+
+ /* oplvl_1 */
+ ptr[30 + 2] = (current_instr[ch][4] >> 4) & 0xf;
+ ptr[30 + 3] = current_instr[ch][4] & 0xf;
+
+ /* atdec_1 */
+ ptr[30 + 4] = ((~current_instr[ch][5]) >> 4) & 0xf;
+ ptr[30 + 5] = (~current_instr[ch][5]) & 0xf;
+
+ /* sustrel_1 */
+ ptr[30 + 6] = ((~current_instr[ch][6]) >> 4) & 0xf;
+ ptr[30 + 7] = (~current_instr[ch][6]) & 0xf;
+
+ /* waveform_1 */
+ ptr[30 + 8] = (current_instr[ch][7] >> 4) & 0xf;
+ ptr[30 + 9] = current_instr[ch][7] & 0xf;
+
+ /* flags_2 */
+ ptr[30 + 10] = (current_instr[ch][8] >> 4) & 0xf;
+ ptr[30 + 11] = current_instr[ch][8] & 0xf;
+
+ /* oplvl_2 */
+ ptr[30 + 12] = ((current_instr[ch][9]) >> 4) & 0xf;
+ ptr[30 + 13] = (current_instr[ch][9]) & 0xf;
+
+ /* atdec_2 */
+ ptr[30 + 14] = ((~current_instr[ch][10]) >> 4) & 0xf;
+ ptr[30 + 15] = (~current_instr[ch][10]) & 0xf;
+
+ /* sustrel_2 */
+ ptr[30 + 16] = ((~current_instr[ch][11]) >> 4) & 0xf;
+ ptr[30 + 17] = (~current_instr[ch][11]) & 0xf;
+
+ /* waveform_2 */
+ ptr[30 + 18] = (current_instr[ch][12] >> 4) & 0xf;
+ ptr[30 + 19] = current_instr[ch][12] & 0xf;
+
+ /* feedback */
+ ptr[30 + 20] = (current_instr[ch][2] >> 4) & 0xf;
+ ptr[30 + 21] = current_instr[ch][2] & 0xf;
+
+ delay = mintime - curtime;
+ curtime = mintime;
+
+ {
+ delay = convert_extraflags(ptr + 30 + 22, src_ptr + 1);
+ delay2 = convert_extraflags(ptr + 30 + 40, src_ptr + 6);
+ debugC(DEBUG_SOUND, "delays: %d / %d", delay, delay2);
+ if (delay2 >= 0 && delay2 < delay)
+ delay = delay2;
+ if (delay == -1)
+ delay = 0;
+ }
+
+ /* duration */
+ ptr[30 + 58] = 0; // ((delay * 17 / 63) >> 4) & 0xf;
+ ptr[30 + 59] = 0; // (delay * 17 / 63) & 0xf;
+
+ ptr += sizeof(ADLIB_INSTR_MIDI_HACK);
+
+ olddelay = mintime - curtime;
+ curtime = mintime;
+ ptr = writeVLQ(ptr, olddelay);
+
+ {
+ int freq = ((current_instr[ch][1] & 3) << 8)
+ | current_instr[ch][0];
+ if (!freq)
+ freq = 0x80;
+ freq <<= ((current_instr[ch][1] >> 2) & 7) + 1;
+ int note = -11;
+ while (freq >= 0x100) {
+ note += 12;
+ freq >>= 1;
+ }
+ debugC(DEBUG_SOUND, "Freq: %d (%x) Note: %d", freq, freq, note);
+ if (freq < 0x80)
+ note = 0;
+ else
+ note += freq2note[freq - 0x80];
+
+ debugC(DEBUG_SOUND, "Note: %d", note);
+ if (note <= 0)
+ note = 1;
+ else if (note > 127)
+ note = 127;
+
+ // Insert a note on event
+ *ptr++ = 0x90 + ch; // key on channel
+ *ptr++ = note;
+ *ptr++ = 63;
+ current_note[ch] = note;
+ track_time[ch] = curtime + delay;
+ }
+ src_ptr += 11;
+ break;
+
+ case 0x80:
+ track_time[ch] = -1;
+ src_ptr ++;
+ break;
+
+ default:
+ track_time[ch] = -1;
+ }
+ track_data[ch] = src_ptr;
+ }
+ }
+
+ // Insert end of song sysex
+ memcpy(ptr, "\x00\xff\x2f\x00\x00", 5); ptr += 5;
+}
+
+
+int ScummEngine::readSoundResourceSmallHeader(int type, int idx) {
+ uint32 pos, total_size, size, tag;
+ uint32 ad_size = 0, ad_offs = 0;
+ uint32 ro_size = 0, ro_offs = 0;
+ uint32 wa_size = 0, wa_offs = 0;
+
+ debug(4, "readSoundResourceSmallHeader(%d)", idx);
+
+ if ((_gameId == GID_LOOM) && (_features & GF_PC) && VAR(VAR_SOUNDCARD) == 4) {
+ // Roland resources in Loom are tagless
+ // So we add an RO tag to allow imuse to detect format
+ byte *ptr, *src_ptr;
+ ro_offs = _fileHandle.pos();
+ ro_size = _fileHandle.readUint16LE();
+
+ src_ptr = (byte *) calloc(ro_size - 4, 1);
+ _fileHandle.seek(ro_offs + 4, SEEK_SET);
+ _fileHandle.read(src_ptr, ro_size -4);
+
+ ptr = createResource(type, idx, ro_size + 2);
+ memcpy(ptr, "RO", 2); ptr += 2;
+ memcpy(ptr, src_ptr, ro_size - 4); ptr += ro_size - 4;
+ return 1;
+ } else if (_features & GF_OLD_BUNDLE) {
+ wa_offs = _fileHandle.pos();
+ wa_size = _fileHandle.readUint16LE();
+ _fileHandle.seek(wa_size - 2, SEEK_CUR);
+
+ if (!(_features & GF_ATARI_ST || _features & GF_MACINTOSH)) {
+ ad_offs = _fileHandle.pos();
+ ad_size = _fileHandle.readUint16LE();
+ }
+ _fileHandle.seek(4, SEEK_CUR);
+ total_size = wa_size + ad_size;
+ } else {
+ total_size = size = _fileHandle.readUint32LE();
+ tag = _fileHandle.readUint16LE();
+ debug(4, " tag='%c%c', size=%d", (char) (tag & 0xff),
+ (char) ((tag >> 8) & 0xff), size);
+
+ if (tag == 0x4F52) { // RO
+ ro_offs = _fileHandle.pos();
+ ro_size = size;
+ } else {
+ pos = 6;
+ while (pos < total_size) {
+ size = _fileHandle.readUint32LE();
+ tag = _fileHandle.readUint16LE();
+ debug(4, " tag='%c%c', size=%d", (char) (tag & 0xff),
+ (char) ((tag >> 8) & 0xff), size);
+ pos += size;
+
+ // MI1 and Indy3 uses one or more nested SO resources, which contains AD and WA
+ // resources.
+ if ((tag == 0x4441) && !(ad_offs)) { // AD
+ ad_size = size;
+ ad_offs = _fileHandle.pos();
+ } else if ((tag == 0x4157) && !(wa_offs)) { // WA
+ wa_size = size;
+ wa_offs = _fileHandle.pos();
+ } else { // other AD, WA and nested SO resources
+ if (tag == 0x4F53) { // SO
+ pos -= size;
+ size = 6;
+ pos += 6;
+ }
+ }
+ _fileHandle.seek(size - 6, SEEK_CUR);
+ }
+ }
+ }
+
+ if ((_midiDriver == MD_ADLIB) && ad_offs != 0) {
+ // AD resources have a header, instrument definitions and one MIDI track.
+ // We build an 'ADL ' resource from that:
+ // 8 bytes resource header
+ // 16 bytes MDhd header
+ // 14 bytes MThd header
+ // 8 bytes MTrk header
+ // 7 bytes MIDI tempo sysex
+ // + some default instruments
+ byte *ptr;
+ if (_features & GF_OLD_BUNDLE) {
+ ptr = (byte *) calloc(ad_size - 4, 1);
+ _fileHandle.seek(ad_offs + 4, SEEK_SET);
+ _fileHandle.read(ptr, ad_size - 4);
+ convertADResource(type, idx, ptr, ad_size - 4);
+ free(ptr);
+ return 1;
+ } else {
+ ptr = (byte *) calloc(ad_size - 6, 1);
+ _fileHandle.seek(ad_offs, SEEK_SET);
+ _fileHandle.read(ptr, ad_size - 6);
+ convertADResource(type, idx, ptr, ad_size - 6);
+ free(ptr);
+ return 1;
+ }
+ } else if (((_midiDriver == MD_PCJR) || (_midiDriver == MD_PCSPK)) && wa_offs != 0) {
+ if (_features & GF_OLD_BUNDLE) {
+ _fileHandle.seek(wa_offs, SEEK_SET);
+ _fileHandle.read(createResource(type, idx, wa_size), wa_size);
+ } else {
+ _fileHandle.seek(wa_offs - 6, SEEK_SET);
+ _fileHandle.read(createResource(type, idx, wa_size + 6), wa_size + 6);
+ }
+ return 1;
+ } else if (ro_offs != 0) {
+ _fileHandle.seek(ro_offs - 2, SEEK_SET);
+ _fileHandle.read(createResource(type, idx, ro_size - 4), ro_size - 4);
+ return 1;
+ }
+ res.roomoffs[type][idx] = 0xFFFFFFFF;
+ return 0;
+}
+
+
} // End of namespace Scumm