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author | Travis Howell | 2005-04-29 15:33:07 +0000 |
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committer | Travis Howell | 2005-04-29 15:33:07 +0000 |
commit | ce909a35b3ba692798e5d74d113d1c5e1890a0c0 (patch) | |
tree | d19281e9558ee98c7278823348a183ce6a84b3c1 /scumm/sound.cpp | |
parent | 3911fc6edb6b28cf895719deb260d416130517f0 (diff) | |
download | scummvm-rg350-ce909a35b3ba692798e5d74d113d1c5e1890a0c0.tar.gz scummvm-rg350-ce909a35b3ba692798e5d74d113d1c5e1890a0c0.tar.bz2 scummvm-rg350-ce909a35b3ba692798e5d74d113d1c5e1890a0c0.zip |
Some sound resources in soccer2004 are compressed too.
Add Moonbase demo, as testing target only.
svn-id: r17866
Diffstat (limited to 'scumm/sound.cpp')
-rw-r--r-- | scumm/sound.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 8226c204d7..e759b52275 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -294,7 +294,8 @@ void Sound::playSound(int soundID, int heOffset, int heChannel, int heFlags) { Common::MemoryReadStream stream(ptr, size); if (!loadWAVFromStream(stream, size, rate, flags)) { - error("playSound: Not a valid WAV file"); + warning("playSound: IMA ADPCM compression not supported"); + return; } // Allocate a sound buffer, copy the data into it, and play |