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| author | Travis Howell | 2004-07-14 07:29:09 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-07-14 07:29:09 +0000 | 
| commit | d68d9a4e1ddce1e660dd09e48479c15873cedd2c (patch) | |
| tree | 1b43276845c9f9707d328d08795d3a78be9abcf1 /scumm/sound.cpp | |
| parent | 63003a1ccaee2f4ebfdc08d3954e317dad432283 (diff) | |
| download | scummvm-rg350-d68d9a4e1ddce1e660dd09e48479c15873cedd2c.tar.gz scummvm-rg350-d68d9a4e1ddce1e660dd09e48479c15873cedd2c.tar.bz2 scummvm-rg350-d68d9a4e1ddce1e660dd09e48479c15873cedd2c.zip | |
Add support for sound offsets in HE games.
svn-id: r14209
Diffstat (limited to 'scumm/sound.cpp')
| -rw-r--r-- | scumm/sound.cpp | 47 | 
1 files changed, 28 insertions, 19 deletions
| diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 8a4f58d511..2be3532c37 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -75,7 +75,8 @@ Sound::Sound(ScummEngine *parent)  	_sfxMode(0) {  	memset(_soundQue, 0, sizeof(_soundQue)); -	memset(_soundQue2, 0, sizeof(_soundQue2)); +	memset(_soundQue2Sound, 0, sizeof(_soundQue2Sound)); +	memset(_soundQue2Offset, 0, sizeof(_soundQue2Offset));  	memset(_mouthSyncTimes, 0, sizeof(_mouthSyncTimes));  } @@ -84,29 +85,31 @@ Sound::~Sound() {  	delete _sfxFile;  } -void Sound::addSoundToQueue(int sound) { +void Sound::addSoundToQueue(int sound, int offset) {  	_vm->VAR(_vm->VAR_LAST_SOUND) = sound;  	// Music resources are in separate file  	if (!((_vm->_heversion >= 70) && sound >= 4000))  		_vm->ensureResourceLoaded(rtSound, sound); -	addSoundToQueue2(sound); +	addSoundToQueue2(sound, offset);  } -void Sound::addSoundToQueue2(int sound) { +void Sound::addSoundToQueue2(int sound, int offset) {  	if ((_vm->_features & GF_HUMONGOUS) && _soundQue2Pos) {  		int i = _soundQue2Pos;  		while (i--) { -			if (_soundQue2[i] == sound) +			if (_soundQue2Sound[i] == sound)  				return;  		}  	} -	assert(_soundQue2Pos < ARRAYSIZE(_soundQue2)); -	_soundQue2[_soundQue2Pos++] = sound; +	assert(_soundQue2Pos < ARRAYSIZE(_soundQue2Sound)); +	_soundQue2Sound[_soundQue2Pos] = sound; +	_soundQue2Offset[_soundQue2Pos] = offset; +	_soundQue2Pos++;  }  void Sound::processSoundQues() { -	int i = 0, d, num; +	int i = 0, num, offset, snd;  	int data[16];  	processSfxQueues(); @@ -115,9 +118,11 @@ void Sound::processSoundQues() {  		return;  	while (_soundQue2Pos) { -		d = _soundQue2[--_soundQue2Pos]; -		if (d) -			playSound(d); +		_soundQue2Pos--; +		snd = _soundQue2Sound[_soundQue2Pos]; +		offset = _soundQue2Offset[_soundQue2Pos]; +		if (snd) +			playSound(snd, offset);  	}  	while (i < _soundQuePos) { @@ -148,7 +153,7 @@ void Sound::setOverrideFreq(int freq) {  	_overrideFreq = freq;  } -void Sound::playSound(int soundID) { +void Sound::playSound(int soundID, int offset) {  	byte *ptr;  	char *sound;  	int size = -1; @@ -235,7 +240,7 @@ void Sound::playSound(int soundID) {  		if (READ_UINT32(ptr) != MKID('SDAT'))  			return;	// abort -		size = READ_BE_UINT32(ptr+4) - 8; +		size = READ_BE_UINT32(ptr+4) - offset - 8;  		if (_overrideFreq) {  			// Used by the piano in Fatty Bear's Birthday Surprise  			rate = _overrideFreq; @@ -244,7 +249,7 @@ void Sound::playSound(int soundID) {  		// Allocate a sound buffer, copy the data into it, and play  		sound = (char *)malloc(size); -		memcpy(sound, ptr + 8, size); +		memcpy(sound, ptr + offset + 8, size);  		_vm->_mixer->playRaw(NULL, sound, size, rate, flags, soundID);  	}  	else if (READ_UINT32(ptr) == MKID('MRAW')) { @@ -769,7 +774,7 @@ bool Sound::isSoundInQueue(int sound) const {  	i = _soundQue2Pos;  	while (i--) { -		if (_soundQue2[i] == sound) +		if (_soundQue2Sound[i] == sound)  			return true;  	} @@ -813,9 +818,12 @@ void Sound::stopSound(int a) {  	if (_vm->_musicEngine)  		_vm->_musicEngine->stopSound(a); -	for (i = 0; i < ARRAYSIZE(_soundQue2); i++) -		if (_soundQue2[i] == a) -			_soundQue2[i] = 0; +	for (i = 0; i < ARRAYSIZE(_soundQue2Sound); i++) { +		if (_soundQue2Sound[i] == a) { +			_soundQue2Sound[i] = 0; +			_soundQue2Offset[i] = 0; +		} +	}  }  void Sound::stopAllSounds() { @@ -827,7 +835,8 @@ void Sound::stopAllSounds() {  	// Clear the (secondary) sound queue  	_soundQue2Pos = 0; -	memset(_soundQue2, 0, sizeof(_soundQue2)); +	memset(_soundQue2Sound, 0, sizeof(_soundQue2Sound)); +	memset(_soundQue2Offset, 0, sizeof(_soundQue2Offset));  	if (_vm->_musicEngine) {  		_vm->_musicEngine->stopAllSounds(); | 
