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authorMax Horn2005-01-09 03:15:59 +0000
committerMax Horn2005-01-09 03:15:59 +0000
commit32f0dbdcb291eef03d1bc031ba9d23b6a2fdebe6 (patch)
treeb30f994afe51adb688eb520e341a9b00104fe87e /scumm/sound.h
parentbc44b5ec15e7d7f933e455e46c2f603e2800cd82 (diff)
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Moving AppendableAudioStream into SCUMM engine, as it is only used there
svn-id: r16494
Diffstat (limited to 'scumm/sound.h')
-rw-r--r--scumm/sound.h14
1 files changed, 14 insertions, 0 deletions
diff --git a/scumm/sound.h b/scumm/sound.h
index 6bbff1dfe2..16d1e7b738 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -22,6 +22,7 @@
#define SOUND_H
#include "common/scummsys.h"
+#include "sound/audiostream.h"
#include "sound/mixer.h"
class File;
@@ -129,6 +130,19 @@ protected:
bool isSoundInQueue(int sound) const;
};
+/**
+ * An audio stream to which additional data can be appended on-the-fly.
+ * Used by SMUSH and iMuseDigital.
+ */
+class AppendableAudioStream : public AudioStream {
+public:
+ virtual void append(const byte *data, uint32 len) = 0;
+ virtual void finish() = 0;
+};
+
+AppendableAudioStream *makeAppendableAudioStream(int rate, byte _flags, uint32 len);
+
+
} // End of namespace Scumm
#endif