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authorMax Horn2003-05-01 00:04:05 +0000
committerMax Horn2003-05-01 00:04:05 +0000
commit48293bd132159d73c6e2ed512e44f5f1a80b84e4 (patch)
tree1a307a3769c5d33557fa62419e2efd2f6e943977 /scumm/sound.h
parente3acde9f9c9cf0bfc3bd72424b70b756189bc5a3 (diff)
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
Diffstat (limited to 'scumm/sound.h')
-rw-r--r--scumm/sound.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/scumm/sound.h b/scumm/sound.h
index 8f55a38b44..3afac58f80 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -133,7 +133,6 @@ public:
int32 _bundleMusicPosition;
int _talkChannel; /* Mixer channel actor is talking on */
- int _cd_timer_value;
bool _soundsPaused;
int16 _sound_volume_master, _sound_volume_music, _sound_volume_sfx;
byte _sfxMode;
@@ -173,7 +172,6 @@ public:
int playSfxSound_MP3(void *sound, uint32 size);
int playSfxSound_Vorbis(void *sound, uint32 size);
- int readCDTimer();
void startCDTimer();
void stopCDTimer();