aboutsummaryrefslogtreecommitdiff
path: root/scumm/sound.h
diff options
context:
space:
mode:
authorTravis Howell2005-06-04 06:30:35 +0000
committerTravis Howell2005-06-04 06:30:35 +0000
commit52a61dda396b867fa4f6983ced25960a1bf22e9d (patch)
treefa7493f04092c8ae4e5e00ee557c21449dc65315 /scumm/sound.h
parent0148bbaac5aea11b67793cf3f5d7bfb6369d6f83 (diff)
downloadscummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.gz
scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.bz2
scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.zip
The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
Diffstat (limited to 'scumm/sound.h')
-rw-r--r--scumm/sound.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/sound.h b/scumm/sound.h
index 2110abace6..308d966733 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -106,7 +106,8 @@ public:
~Sound();
void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0);
- void processSoundQues();
+ void processSound();
+ void processSoundQueues();
void setOverrideFreq(int freq);
void playSound(int soundID, int heOffset, int heChannel, int heFlags);
void startHETalkSound(uint32 offset);