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author | Travis Howell | 2005-06-04 06:30:35 +0000 |
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committer | Travis Howell | 2005-06-04 06:30:35 +0000 |
commit | 52a61dda396b867fa4f6983ced25960a1bf22e9d (patch) | |
tree | fa7493f04092c8ae4e5e00ee557c21449dc65315 /scumm/sound.h | |
parent | 0148bbaac5aea11b67793cf3f5d7bfb6369d6f83 (diff) | |
download | scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.gz scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.tar.bz2 scummvm-rg350-52a61dda396b867fa4f6983ced25960a1bf22e9d.zip |
The sound queue needs to be processed, before sfx queue in HE games, since speech is queued.
svn-id: r18330
Diffstat (limited to 'scumm/sound.h')
-rw-r--r-- | scumm/sound.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scumm/sound.h b/scumm/sound.h index 2110abace6..308d966733 100644 --- a/scumm/sound.h +++ b/scumm/sound.h @@ -106,7 +106,8 @@ public: ~Sound(); void addSoundToQueue(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); void addSoundToQueue2(int sound, int heOffset = 0, int heChannel = 0, int heFlags = 0); - void processSoundQues(); + void processSound(); + void processSoundQueues(); void setOverrideFreq(int freq); void playSound(int soundID, int heOffset, int heChannel, int heFlags); void startHETalkSound(uint32 offset); |