diff options
author | Travis Howell | 2004-07-12 09:02:18 +0000 |
---|---|---|
committer | Travis Howell | 2004-07-12 09:02:18 +0000 |
commit | 621ff05aced6de205975103c0de5a58695163719 (patch) | |
tree | 85c8f77d61b51c04b84131fe180d6479518e3fb0 /scumm/sound.h | |
parent | b42e853ddd27631665a652def14fd35b898d694a (diff) | |
download | scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.tar.gz scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.tar.bz2 scummvm-rg350-621ff05aced6de205975103c0de5a58695163719.zip |
Add support for music in HE 7.0 games.
Check music status correctly in 3DO versions.
svn-id: r14193
Diffstat (limited to 'scumm/sound.h')
-rw-r--r-- | scumm/sound.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/sound.h b/scumm/sound.h index 2deb8d2935..f2d1cde327 100644 --- a/scumm/sound.h +++ b/scumm/sound.h @@ -73,8 +73,11 @@ protected: int _overrideFreq; int _currentCDSound; + int _currentMusic; public: PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on + PlayingSoundHandle _musicChannelHandle; // Handle of mixer channel music is on + bool _soundsPaused; byte _sfxMode; |