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authorTravis Howell2004-07-12 09:02:18 +0000
committerTravis Howell2004-07-12 09:02:18 +0000
commit621ff05aced6de205975103c0de5a58695163719 (patch)
tree85c8f77d61b51c04b84131fe180d6479518e3fb0 /scumm/sound.h
parentb42e853ddd27631665a652def14fd35b898d694a (diff)
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Add support for music in HE 7.0 games.
Check music status correctly in 3DO versions. svn-id: r14193
Diffstat (limited to 'scumm/sound.h')
-rw-r--r--scumm/sound.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/scumm/sound.h b/scumm/sound.h
index 2deb8d2935..f2d1cde327 100644
--- a/scumm/sound.h
+++ b/scumm/sound.h
@@ -73,8 +73,11 @@ protected:
int _overrideFreq;
int _currentCDSound;
+ int _currentMusic;
public:
PlayingSoundHandle _talkChannelHandle; // Handle of mixer channel actor is talking on
+ PlayingSoundHandle _musicChannelHandle; // Handle of mixer channel music is on
+
bool _soundsPaused;
byte _sfxMode;