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author | Jonathan Gray | 2003-04-09 08:06:55 +0000 |
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committer | Jonathan Gray | 2003-04-09 08:06:55 +0000 |
commit | 13ca8ea76c01e5cac592fbf3ae7a375a72127b3a (patch) | |
tree | 57b4dc88ff2fb2ac3386b777c76e6571b5c33ea1 /scumm/string.cpp | |
parent | 5a29b639ff32c8ab5de36ad4a452d43d4779633c (diff) | |
download | scummvm-rg350-13ca8ea76c01e5cac592fbf3ae7a375a72127b3a.tar.gz scummvm-rg350-13ca8ea76c01e5cac592fbf3ae7a375a72127b3a.tar.bz2 scummvm-rg350-13ca8ea76c01e5cac592fbf3ae7a375a72127b3a.zip |
make zak use correct charset
svn-id: r6945
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 7759c6d77e..d871eddc3c 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -749,10 +749,9 @@ void Scumm::addStringToStack(int var) { void Scumm::initCharset(int charsetno) { int i; - if (_gameId == GID_ZAK256) { - debug(0, "initCharset: FIXME using incorrect charset"); + // FIXME why is this required? see also Scumm_v3::loadCharset + if (_gameId == GID_ZAK256) charsetno = !charsetno; - } if (_features & GF_SMALL_HEADER) loadCharset(charsetno); |