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authorJonathan Gray2003-04-09 08:06:55 +0000
committerJonathan Gray2003-04-09 08:06:55 +0000
commit13ca8ea76c01e5cac592fbf3ae7a375a72127b3a (patch)
tree57b4dc88ff2fb2ac3386b777c76e6571b5c33ea1 /scumm/string.cpp
parent5a29b639ff32c8ab5de36ad4a452d43d4779633c (diff)
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make zak use correct charset
svn-id: r6945
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 7759c6d77e..d871eddc3c 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -749,10 +749,9 @@ void Scumm::addStringToStack(int var) {
void Scumm::initCharset(int charsetno) {
int i;
- if (_gameId == GID_ZAK256) {
- debug(0, "initCharset: FIXME using incorrect charset");
+ // FIXME why is this required? see also Scumm_v3::loadCharset
+ if (_gameId == GID_ZAK256)
charsetno = !charsetno;
- }
if (_features & GF_SMALL_HEADER)
loadCharset(charsetno);