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author | Max Horn | 2002-12-27 16:49:08 +0000 |
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committer | Max Horn | 2002-12-27 16:49:08 +0000 |
commit | 21226d1fb0c9ddf23ffc8e9f3211af1f71dd0b87 (patch) | |
tree | 36e9141cdd1064a3003055f6cb5114978fd84424 /scumm/string.cpp | |
parent | ad06190dd95365f1e6154791541d8f314f820407 (diff) | |
download | scummvm-rg350-21226d1fb0c9ddf23ffc8e9f3211af1f71dd0b87.tar.gz scummvm-rg350-21226d1fb0c9ddf23ffc8e9f3211af1f71dd0b87.tar.bz2 scummvm-rg350-21226d1fb0c9ddf23ffc8e9f3211af1f71dd0b87.zip |
verb ids can be > 255 in V8; more V8 verbop corrections
svn-id: r6204
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 7e0d14343c..d75868f11c 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -485,9 +485,12 @@ void Scumm::drawString(int a) // and never time out. We can't do it blindly for all games, because // it causes problem with the FOA intro. - if (_gameId == GID_FT && a == 4) + if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4) _talkDelay = -1; + if (_features & GF_AFTER_V8) + printf("Drawing string '%s'\n", buf); + if (!buf[0]) { buf[0] = ' '; buf[1] = 0; |