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authorMax Horn2002-12-27 16:49:08 +0000
committerMax Horn2002-12-27 16:49:08 +0000
commit21226d1fb0c9ddf23ffc8e9f3211af1f71dd0b87 (patch)
tree36e9141cdd1064a3003055f6cb5114978fd84424 /scumm/string.cpp
parentad06190dd95365f1e6154791541d8f314f820407 (diff)
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verb ids can be > 255 in V8; more V8 verbop corrections
svn-id: r6204
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 7e0d14343c..d75868f11c 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -485,9 +485,12 @@ void Scumm::drawString(int a)
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
- if (_gameId == GID_FT && a == 4)
+ if ((_gameId == GID_FT || _features & GF_AFTER_V8) && a == 4)
_talkDelay = -1;
+ if (_features & GF_AFTER_V8)
+ printf("Drawing string '%s'\n", buf);
+
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;