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authorTravis Howell2003-11-13 10:51:02 +0000
committerTravis Howell2003-11-13 10:51:02 +0000
commit313a912af22d03112919f967d4a00d7b086ee65e (patch)
tree67b9133f2e35b71984c672afabfe4f391dd6d3e2 /scumm/string.cpp
parent3a51c5b702e4bdb43552c13c7cf55a7a6f334010 (diff)
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svn-id: r11281
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 00b2ad2187..1e614f8d4f 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -401,7 +401,7 @@ void ScummEngine::drawString(int a) {
// and never time out. We can't do it blindly for all games, because
// it causes problem with the FOA intro.
- if (_gameId == GID_FT && a == 4)
+ if ((_gameId == GID_FT || _gameId == GID_FTDEMO) && a == 4)
_talkDelay = -1;
if (!buf[0]) {