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| author | Travis Howell | 2003-11-13 10:51:02 +0000 |
|---|---|---|
| committer | Travis Howell | 2003-11-13 10:51:02 +0000 |
| commit | 313a912af22d03112919f967d4a00d7b086ee65e (patch) | |
| tree | 67b9133f2e35b71984c672afabfe4f391dd6d3e2 /scumm/string.cpp | |
| parent | 3a51c5b702e4bdb43552c13c7cf55a7a6f334010 (diff) | |
| download | scummvm-rg350-313a912af22d03112919f967d4a00d7b086ee65e.tar.gz scummvm-rg350-313a912af22d03112919f967d4a00d7b086ee65e.tar.bz2 scummvm-rg350-313a912af22d03112919f967d4a00d7b086ee65e.zip | |
*** empty log message ***
svn-id: r11281
Diffstat (limited to 'scumm/string.cpp')
| -rw-r--r-- | scumm/string.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index 00b2ad2187..1e614f8d4f 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -401,7 +401,7 @@ void ScummEngine::drawString(int a) { // and never time out. We can't do it blindly for all games, because // it causes problem with the FOA intro. - if (_gameId == GID_FT && a == 4) + if ((_gameId == GID_FT || _gameId == GID_FTDEMO) && a == 4) _talkDelay = -1; if (!buf[0]) { |
