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authorTravis Howell2004-07-10 11:42:31 +0000
committerTravis Howell2004-07-10 11:42:31 +0000
commit4b4bb0d726bdfed29e5eb4a8a8242e5648510948 (patch)
tree1bc99a1af6256c702993af67624a978f3eb0440f /scumm/string.cpp
parenta2afa0158029dc310feb7f921f2de6c41696fd6a (diff)
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Full Throttle handles verb differently
svn-id: r14182
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index c640e68b80..e6fec42994 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -368,13 +368,6 @@ void ScummEngine::drawString(int a, const byte *msg) {
_charset->_ignoreCharsetMask = true;
- // In Full Throttle (and other games?), verb text should always mask
- // and never time out. We can't do it blindly for all games, because
- // it causes problem with the FOA intro.
-
- if ((_gameId == GID_FT) && a == 4)
- _talkDelay = -1;
-
if (!buf[0]) {
buf[0] = ' ';
buf[1] = 0;