diff options
author | Travis Howell | 2004-07-10 11:42:31 +0000 |
---|---|---|
committer | Travis Howell | 2004-07-10 11:42:31 +0000 |
commit | 4b4bb0d726bdfed29e5eb4a8a8242e5648510948 (patch) | |
tree | 1bc99a1af6256c702993af67624a978f3eb0440f /scumm/string.cpp | |
parent | a2afa0158029dc310feb7f921f2de6c41696fd6a (diff) | |
download | scummvm-rg350-4b4bb0d726bdfed29e5eb4a8a8242e5648510948.tar.gz scummvm-rg350-4b4bb0d726bdfed29e5eb4a8a8242e5648510948.tar.bz2 scummvm-rg350-4b4bb0d726bdfed29e5eb4a8a8242e5648510948.zip |
Full Throttle handles verb differently
svn-id: r14182
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r-- | scumm/string.cpp | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index c640e68b80..e6fec42994 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -368,13 +368,6 @@ void ScummEngine::drawString(int a, const byte *msg) { _charset->_ignoreCharsetMask = true; - // In Full Throttle (and other games?), verb text should always mask - // and never time out. We can't do it blindly for all games, because - // it causes problem with the FOA intro. - - if ((_gameId == GID_FT) && a == 4) - _talkDelay = -1; - if (!buf[0]) { buf[0] = ' '; buf[1] = 0; |