aboutsummaryrefslogtreecommitdiff
path: root/scumm/string.cpp
diff options
context:
space:
mode:
authorMax Horn2003-09-11 10:32:15 +0000
committerMax Horn2003-09-11 10:32:15 +0000
commit81f10baa68d36f42f4988b971dff312439906a2f (patch)
treea58d9b322203713d9bc8a0de0531dfcab7c85904 /scumm/string.cpp
parenta3bb9f81e0502f66e368b5e58861ffbb5cfdcd41 (diff)
downloadscummvm-rg350-81f10baa68d36f42f4988b971dff312439906a2f.tar.gz
scummvm-rg350-81f10baa68d36f42f4988b971dff312439906a2f.tar.bz2
scummvm-rg350-81f10baa68d36f42f4988b971dff312439906a2f.zip
cleanup
svn-id: r10169
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index a7148b6644..74a57f7198 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -76,11 +76,10 @@ void Scumm::unkMessage2() {
if (_string[3].color == 0)
_string[3].color = 4;
- InfoDialog* dialog = new InfoDialog(_newgui, this, (char*)buf);
// FIXME: I know this is the right thing to do for MI1 and MI2. For
// all other games it's just a guess.
- VAR(VAR_KEYPRESS) = runDialog (dialog);
- delete dialog;
+ InfoDialog dialog(_newgui, this, (char*)buf);
+ VAR(VAR_KEYPRESS) = runDialog(dialog);
_messagePtr = tmp;
}