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| author | Max Horn | 2002-12-04 13:36:27 +0000 |
|---|---|---|
| committer | Max Horn | 2002-12-04 13:36:27 +0000 |
| commit | 89335008e9076bdfd0565514a7b22ecf4738b605 (patch) | |
| tree | f177dcbf676afc7e059e104519c701d79ad55b4a /scumm/string.cpp | |
| parent | be506653c9adcee20af99adf7248c0173fc246c5 (diff) | |
| download | scummvm-rg350-89335008e9076bdfd0565514a7b22ecf4738b605.tar.gz scummvm-rg350-89335008e9076bdfd0565514a7b22ecf4738b605.tar.bz2 scummvm-rg350-89335008e9076bdfd0565514a7b22ecf4738b605.zip | |
lots of cleanup to the graphics code; removed various global states (makes it easier to understand the code)
svn-id: r5831
Diffstat (limited to 'scumm/string.cpp')
| -rw-r--r-- | scumm/string.cpp | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp index e98b067717..cc4821e527 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -1023,10 +1023,14 @@ void CharsetRenderer::printChar(int chr) if (vs->number == 0 && _blitAlso == 0) _hasMask = true; + byte *_backbuff_ptr; + byte *_mask_ptr; + byte *_dest_ptr; + _dest_ptr = _backbuff_ptr = vs->screenPtr + vs->xstart + _drawTop * _vm->_realWidth + _left; if (_blitAlso) { - _dest_ptr = _bgbak_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5) + _dest_ptr = _vm->getResourceAddress(rtBuffer, vs->number + 5) + vs->xstart + _drawTop * _vm->_realWidth + _left; } @@ -1036,10 +1040,10 @@ void CharsetRenderer::printChar(int chr) _virtScreenHeight = vs->height; _charPtr += 4; - drawBits(); + drawBits(_dest_ptr, _mask_ptr); if (_blitAlso) - _vm->blit(_backbuff_ptr, _bgbak_ptr, _width, _height); + _vm->blit(_backbuff_ptr, _dest_ptr, _width, _height); _left += _width; if (_left > _strRight) @@ -1051,10 +1055,10 @@ void CharsetRenderer::printChar(int chr) _top -= _offsY; } -void CharsetRenderer::drawBits() +void CharsetRenderer::drawBits(byte *dst, byte *mask) { bool usemask; - byte *dst, *mask, maskmask; + byte maskmask; int y, x; int maskpos; int color; @@ -1065,8 +1069,6 @@ void CharsetRenderer::drawBits() bits = *_charPtr++; numbits = 8; - dst = _dest_ptr; - mask = _mask_ptr; y = 0; for (y = 0; y < _height && y + _drawTop < _virtScreenHeight;) { @@ -1092,7 +1094,7 @@ void CharsetRenderer::drawBits() maskpos++; } } - dst = (_dest_ptr += _vm->_realWidth); + dst += _vm->_realWidth - _width; mask += _vm->gdi._numStrips; y++; } |
