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authorPaweł Kołodziejski2003-12-26 12:15:23 +0000
committerPaweł Kołodziejski2003-12-26 12:15:23 +0000
commita45e92efed3715b3bb0b1191b718207b191ab1ae (patch)
tree79e58723288257ce0e3e68a434b86f17110330d3 /scumm/string.cpp
parent908fbe2ac563f41b039da0392baa60207331d64d (diff)
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passthrought v7+ sound voices by imuse digital
svn-id: r11939
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 69d5ed5e6c..1a15a48255 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -163,9 +163,10 @@ void ScummEngine::CHARSET_1() {
if (_talkDelay)
return;
- if ((_gameId == GID_CMI || _gameId == GID_DIG) && _sound->_talkChannelHandle.isActive()) {
+ if ((_gameId == GID_CMI || _gameId == GID_DIG) && (_imuseDigital)
+ && _sound->isSoundRunning(10000)) {
// Keep the 'speech' flag in _sound->_sfxMode set as long as the
- // _talkChannelHandle is valid.
+ // sound 10000 is playing.
_sound->_sfxMode |= 2;
}
@@ -900,7 +901,7 @@ const byte *ScummEngine::translateTextAndPlaySpeech(const byte *ptr) {
pointer[j] = 0;
// Play speech
- _imuseDigital->playBundleSound(pointer, &_sound->_talkChannelHandle);
+ _imuseDigital->playBundleSound(pointer);
ptr = _transText;
}