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authorTorbjörn Andersson2003-06-08 15:17:14 +0000
committerTorbjörn Andersson2003-06-08 15:17:14 +0000
commitab7f8b337869b367a7a18d6235a9b481f9d05cfb (patch)
treef845c8e1f1a6a866d9018bb7a20a090ef4c56bde /scumm/string.cpp
parent8ab745de662d1f58284a72b2db84ec69319d3491 (diff)
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Fixed recent regression (too many blast texts) in The Dig's end credits and
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
Diffstat (limited to 'scumm/string.cpp')
-rw-r--r--scumm/string.cpp19
1 files changed, 18 insertions, 1 deletions
diff --git a/scumm/string.cpp b/scumm/string.cpp
index 8f21d2d49e..aab1d45147 100644
--- a/scumm/string.cpp
+++ b/scumm/string.cpp
@@ -690,8 +690,25 @@ void Scumm::initCharset(int charsetno) {
}
void Scumm::enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center) {
+ // The Dig will keep enqueueing texts long after they've scrolled off
+ // the screen, eventually overflowing the blast text queue if left
+ // unchecked.
+
+ if (y < 0) {
+ byte old_charset;
+ int font_height;
+
+ old_charset = _charset->getCurID();
+ _charset->setCurID(charset);
+ font_height = _charset->getFontHeight();
+ _charset->setCurID(old_charset);
+
+ if (y <= -font_height)
+ return;
+ }
+
BlastText &bt = _blastTextQueue[_blastTextQueuePos++];
- assert(_blastTextQueuePos <= 32);
+ assert(_blastTextQueuePos <= ARRAYSIZE(_blastTextQueue));
strcpy((char *)bt.text, (const char *)text);
bt.xpos = x;